1,062 Commits over 638 Days - 0.07cph!
Props can now be marked as interior or exterior only
Save games are now ordered recent first
Can now scroll room/prop selection
More child passenger stuff
Child passengers now unlock at level 3
WIP child passengers + props that trigger animations
Added some helper meshes when placing props
Better main menu + terrible game logo
Passenger efficiency improvements
Some overworld/route placing polish
Refactored units into passengers (in preparation for staff)
Switched to linear colour space
Ships now have weight and power stats
Better part tooltips and start of more terminal types
Inventory screen
Backdrop changes material based on ship location
Units check if they can reach something before moving
Hopefully fixes people getting to out of reach locations
Exit is now a trigger, should prevent blockages when disembarking
100 new cities + filters to deal with them
More map tweaks and city changes
Fixed overworld location prefab id not saving
Saving overworld locations
Tracking popularity by city?
WIP location upgrade rework
More upgrade stuff
More location/inventory work
More stat stuff
Can now equip upgrades in locations
Terminal reworks
Fix routes not saving
Lots of fixes
More stats and upgrades
Placeholder terrain mesh for world map
Disabled an expensive gizmo
Inventory Items can now have extra description lines
Research balance tweaks
WorldShip now tracks what material it's over
Research manager doesn't show selection indicator
UI tweaks
Typo fix
Some reorganization/cleanup
WIP Research system
More reasearch + timing stuff
Can now receive new parts from researching
Time and date display on UI
LIfeimte ship stat storage
WIP ship part/upgrades/stats system
Can now equip part upgrades
Cusotm part tooltip shows stats
More upgrades
Cleaned up some warnings
Zero warnings forever!
More route placement stuff
World Ship now updates colour
Ship purchasing screen
More input stuff
WIP route palcement improvements
More serialisation/bug fixes
Added a screen fader to hide the ship transition
Can now click+drag to place corridors
UI Fixes for multi ships
More multi ship work
Basic framework for customisation on new game
Company name + Colour
More ship stuff
More ship model stuff
Session fixes + WIP ship model
Can now delete save files
WIP ship select screen
In preparation for multiple ship systems
More multi ship work
WIP Save/Load logic refactor
Breaking everything
More Save/Load stuff
More Save/Load progress
Still mostly broken
Better corridor logic
Lots more save load stuff
Kinda working
More Save/Load
Scene loading tools
Fixed props not placing/loading
Clean up
Can now load a saved game via the menu
Saving is unavailable until I make more UI
Can now save in an arbitrary slot and load a slot
Added a load screen and finished the last edge cases for scene loading
Units and location upgrades serialization
Room placement improvements
Fixed terminal purchases not deducting cash
Enabled cheat codes in builds
Better selection ordering, fixed units not falling back to inferior props
Added a pictuire of the premium passenger to the level up screen
Props (and rooms maybe?) can now be locked by player level
Build settings
Fixed broken tooltip positioning
Deleting items now refunds full purchase cost
Might have finally fixed corridor rebuilds on deletion
Better wander behaviour
Some deletion improvements
Terrible engine props
Some basic post processing
Indicator for currently selected entity
Added camera clamping
Can no longer build or delete while a ship is travelling
Tweaks
Tweaks
New Coffee Station prop
+More tweaks/improvements
Added a level cap
New passenger type, tied cash awards to stars and added a stats screen
New standardised hint widget
Unit refactor in prep for new passenger types
More UI tweaks
Timescale and UI fixes
Some overworld stuff
More overworld feedbcak
First pass on a delete mode
Custom tooltip for props and more need refactors