branchSpaceUsurperUnity/loadingcancel
8 Commits over 0 Days - ∞cph!
Added Steam Cloud example
Added a bool LoadCompressed constant
Now using a compressed format for Pxc source files
Fixed Pxc anim compression
Anim data compression attempt
behaviour loop branching
more laserunit attacks
satellite stage
invuln pixel updating
satellite toggle invuln pixels
Working on a way to compress Pxc anims
Merge remote-tracking branch 'refs/remotes/origin/master' into temp
Updated game.unity
Experimenting with a loading progress system