23 Commits over 0 Days - ∞cph!
Made the Grav-beam look pretty
Implemented a better gravity beam, with some next level code i did myself (probabaly best thing i coded yet tbfh) work perfectly now, just need to add some nice sfx and a cool beam color to it. Also igot rid of the noob gui shit and have scores and ui going staright to ui text now.
slowmo added and ui improvements
Enemies now avoid moved scenery, energy pickups and resource added, turrets now cost energy to create, enemys slow down temporarily from a hit instead of permenently. deleted a bunch of unused scripts.
Added dynamic wave spawner, energy pickups, and new enimie type.
Enemy navmesh ai now face the right way lol.
Navmesh and ai now working. Got gravity beam working now about 80% proprly still shit n fucked tho.
added a buggy gravity gun Particle beam that draws between the player and whatever object he's moving.
Objects now have weight when you move them, so you cant just smash everything out the way lol
Turrets now properly work about 90% of the time, just need to add now that they track zombies who aren't the closest but are in view.
Basic animations now work with movement.
Turrets detect if they can actualy see an enemy before they shoot (still a bit fucked up with a weird delay).
Added object into the world that can be moved about to use as cover.
Turrets now raycast to check they can see their targets
Added Basic Menu Screen and kill score.
Image effects and test arena
Player now flash red when taking damage
Turrets spawn infront of player now :)
Basic gameplay mechanics. ggwp