branchTurret_Survival/maincancel

23 Commits over 0 Days - ∞cph!

7 Years Ago
Made the Grav-beam look pretty
7 Years Ago
Implemented a better gravity beam, with some next level code i did myself (probabaly best thing i coded yet tbfh) work perfectly now, just need to add some nice sfx and a cool beam color to it. Also igot rid of the noob gui shit and have scores and ui going staright to ui text now.
7 Years Ago
slowmo added and ui improvements
7 Years Ago
Enemies now avoid moved scenery, energy pickups and resource added, turrets now cost energy to create, enemys slow down temporarily from a hit instead of permenently. deleted a bunch of unused scripts.
7 Years Ago
Added dynamic wave spawner, energy pickups, and new enimie type.
7 Years Ago
Menu, and ui text
7 Years Ago
Enemy navmesh ai now face the right way lol.
7 Years Ago
Navmesh and ai now working. Got gravity beam working now about 80% proprly still shit n fucked tho.
7 Years Ago
added a buggy gravity gun Particle beam that draws between the player and whatever object he's moving.
7 Years Ago
7 Years Ago
7 Years Ago
7 Years Ago
Objects now have weight when you move them, so you cant just smash everything out the way lol
7 Years Ago
Turrets now properly work about 90% of the time, just need to add now that they track zombies who aren't the closest but are in view.
7 Years Ago
7 Years Ago
Basic animations now work with movement. Turrets detect if they can actualy see an enemy before they shoot (still a bit fucked up with a weird delay). Added object into the world that can be moved about to use as cover.
7 Years Ago
Turrets now raycast to check they can see their targets
7 Years Ago
Added Basic Menu Screen and kill score.
7 Years Ago
Image effects and test arena
7 Years Ago
Player now flash red when taking damage
7 Years Ago
Turrets spawn infront of player now :)
7 Years Ago
Basic gameplay mechanics. ggwp
7 Years Ago
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