branchapproval/main/shinyspherelpcancel
33 Commits over 0 Days - ∞cph!
Fixed seeker materials not being updated when hit.
Included prefab and material changes.
Ensured shared meshes are used for spheres.
Added a fallback sphere renderer for non-D3D systems.
Fixed depth for the GLSL version of the sphere shader.
Added intro text and transparency to combo notification.
Included file deletions and moved files.
Changed description and re-added all other games to EditorBuildSettings.
Re-added cursor capturing on click.
Audio now fades in upon start.
Pause menu now functions correctly, and added some basic particle effects.
Some tweaks to collisions and started work on a trail.
One final sound effect tweak.
Some sound effect tweaks.
Fixed seekers not reflecting the sun correctly.
Fixed some issues with collisions.
Seekers now bounce off the player realistically.
Improved sounds and added some ambient music.
Finished adding placeholder sounds.
Fixed seeker absorb rate, tweaked colours.
Can now reset after game over.
Gravity strength can now be toggled, meaning the player has more control over their altitude.
Fixed inconsistent mouse sensitivity.
Added FPS inputs to InputManager.asset
Temporarily altered build settings to test ShinySphere LP independently.
Added initial ShinySphere LP assets.