branchapproval/main/shinyspherelpcancel
33 Commits over 0 Days - ∞cph!
Added initial ShinySphere LP assets.
Temporarily altered build settings to test ShinySphere LP independently.
Added FPS inputs to InputManager.asset
Fixed inconsistent mouse sensitivity.
Gravity strength can now be toggled, meaning the player has more control over their altitude.
Can now reset after game over.
Fixed seeker absorb rate, tweaked colours.
Finished adding placeholder sounds.
Improved sounds and added some ambient music.
Seekers now bounce off the player realistically.
Fixed some issues with collisions.
Fixed seekers not reflecting the sun correctly.
Some sound effect tweaks.
One final sound effect tweak.
Some tweaks to collisions and started work on a trail.
Pause menu now functions correctly, and added some basic particle effects.
Audio now fades in upon start.
Re-added cursor capturing on click.
Changed description and re-added all other games to EditorBuildSettings.
Included file deletions and moved files.
Added intro text and transparency to combo notification.
Fixed depth for the GLSL version of the sphere shader.
Added a fallback sphere renderer for non-D3D systems.
Ensured shared meshes are used for spheres.
Included prefab and material changes.
Fixed seeker materials not being updated when hit.