99 Commits over 1,157 Days - 0.00cph!
Updated Jenkinsfile with new upload info
Some rendering abstraction so things other than sprites may be drawn.
A slight optimisation to sprite rendering.
Implemented rendering to / from a stream.
Added global illumination test.
Fixed the sprite shader not loading in builds outside of the editor.
Purged all references to System.Drawing.
Camera rotates slightly while looking around.
Corrected screen glare brightness.
Updated scene and prefab.
Removed useless meta file.
Added the ability to test switching control between games by clicking on them.
Fixed a slight oversight related to replacing games in cabinets.
Some cleanup of the game initialization process.
Included Mattias' CRT shader.
Some project reorganisation.
Fixed internal compiler errors in unity.
Implemented simple animation system.
Now using Graphics.DrawMesh for sprites.
Implemented correctly colored radiant light from cabinet screens.
Some improvements to the BudgetBoy API.
cleaned up a bit, switched to character controller
Added simple controls test.
Textured sprite rendering now works, although pixels seem out of line.
Implemented basic untextured sprite rendering.
Started work on using a pool of GameObjects to render sprites.
Rendering basics implemented.
Added custom editor for GameBehaviour.
Added command line argument to packager to package without the GUI.
Games now load correctly from compiled packages.
Games are now compiled before being packaged, although loading assemblies from packages hasn't been implemented yet.
Ready to start attempting rendering.
Games are now loaded in Unity.
Games can now be detected from Unity.
Implemented BudgetBoy.Image resource saving.
Added a dialog to select package save destination and fixed an error when opening more than one game project.
Added a button to create packages.
Basic game packaging implemented.
Temporary files are now properly ignored during script compilation.
removed an obscenely named test function
Merge from /main/shinyspherelp