24 Commits over 0 Days - ∞cph!
[zombies] added new movement indicator
Merge branch 'master' of arcade
Removed reference to a non-existent `Facepunch` project.
Merge branch 'master' of arcade
Implemented `SnapshotBuffer<TSnapshot>`, now used for player updates.
Now using `SnapshotBuffer` for cabinet streaming.
Fixed a bug with cabinet frame buffering.
Merge branch 'master' of arcade
Some docs for `SnapshotBuffer`.
Merge branch 'master' of arcade
Merge branch 'net-lidgren' of arcade
Room description text uses best fit to make better use of the space, allowing a max of 4 lines of text
Attempting to debug poor snapshot interpolation.
Merge branch 'master' of arcade
Added categories to room browser
Merge branch 'master' of arcade
Fixed screen reflections.
Improved player movement, players now collide with cabinets.
Added `//:smoothing = <value>` option for fields in protobuf schema definitions, `SnapshotBuffer` smoothing solution seems to work well.
Trying to fix connecting to the Amazon hosted dedicated server by specifying its address to Lidgren.
Removed the need to specify a server's public address - that wasn't the cause of the connection issue.
Added a `NetConfig` static class to communicate networking settings between scenes, fixed up screen reflection shader properties.
Added some simple changes to the room browser to make it less confusing.
Merge branch 'master' of arcade