24 Commits over 0 Days - ∞cph!
Merge branch 'master' of arcade
Added some simple changes to the room browser to make it less confusing.
Added a `NetConfig` static class to communicate networking settings between scenes, fixed up screen reflection shader properties.
Removed the need to specify a server's public address - that wasn't the cause of the connection issue.
Trying to fix connecting to the Amazon hosted dedicated server by specifying its address to Lidgren.
Added `//:smoothing = <value>` option for fields in protobuf schema definitions, `SnapshotBuffer` smoothing solution seems to work well.
Improved player movement, players now collide with cabinets.
Fixed screen reflections.
Merge branch 'master' of arcade
Added categories to room browser
Merge branch 'master' of arcade
Attempting to debug poor snapshot interpolation.
Room description text uses best fit to make better use of the space, allowing a max of 4 lines of text
Merge branch 'net-lidgren' of arcade
Merge branch 'master' of arcade
Some docs for `SnapshotBuffer`.
Merge branch 'master' of arcade
Fixed a bug with cabinet frame buffering.
Now using `SnapshotBuffer` for cabinet streaming.
Implemented `SnapshotBuffer<TSnapshot>`, now used for player updates.
Merge branch 'master' of arcade
Removed reference to a non-existent `Facepunch` project.
Merge branch 'master' of arcade
[zombies] added new movement indicator