brancharcade/net-lidgrencancel
41 Commits over 0 Days - ∞cph!
Started on room browser visuals
Committing so I can merge.
Merge branch 'master' of arcade into net-lidgren
Inputs are now sampled during a FixedUpdate().
Working on allowing input sampling during fixed updates.
Some project restructure, now using MaterialPropertyBlocks for screens and screen reflectors.
Added NotifyPanel to NetworkingTest to help diagnose issues.
Added third cabinet, possible fix for player movement networking.
Fixed exceptions when entities are removed from groups.
Fixed a possible error after removing networkables.
Moved `Arcade.Math` to `Arcade.Maths` to fix conflicts with `System.Math`, cabinet streaming works sometimes.
Merge branch 'net-lidgren' of arcade into net-lidgren
Started work on cabinet streaming.
Fixed players not sending requests to control cabinets.
Possible fix for NetworkTest scene constantly being marked as modified.
Working on allowing players to control cabinets.
Started work on cabinet networking.
[zombies] cursor now above hud
Merge branch 'master' into net-lidgren
Added `Controls.IsCursorVisible`, although the cursor seems to stay hidden when switching games.
Basic handling of players disconnecting.
Merge branch 'master' of arcade into net-lidgren
[zombies] build menu shows tooltips
[zombies] build menu shows proper icons
[zombies] fence debris when damaged
[zombies] added fence structure
Added history fade duration and delay to script to control through the inspector
Chatbox now removes history that completely overflows the history region
Merge branch 'net-lidgren' of arcade into net-lidgren
Added fading line history to chatbox to show chat when chatbox is closed
Chatbox now closes after submitting and fixed input focus, ActivateInputField was needed before Select
[zombies] soldiers get stat experience for doing different things
[zombies] stat lvl up effect
[zombies] added stats for soldiers
[zombies] sometimes zombies will attack a wall if an existing entrance exists but is far away