brancharcade/net-lidgrencancel
41 Commits over 0 Days - ∞cph!
[zombies] sometimes zombies will attack a wall if an existing entrance exists but is far away
[zombies] added stats for soldiers
[zombies] stat lvl up effect
[zombies] soldiers get stat experience for doing different things
Chatbox now closes after submitting and fixed input focus, ActivateInputField was needed before Select
Added fading line history to chatbox to show chat when chatbox is closed
Merge branch 'net-lidgren' of arcade into net-lidgren
Chatbox now removes history that completely overflows the history region
Added history fade duration and delay to script to control through the inspector
[zombies] added fence structure
[zombies] fence debris when damaged
[zombies] build menu shows proper icons
[zombies] build menu shows tooltips
Merge branch 'master' of arcade into net-lidgren
Basic handling of players disconnecting.
Added `Controls.IsCursorVisible`, although the cursor seems to stay hidden when switching games.
Merge branch 'master' into net-lidgren
[zombies] cursor now above hud
Started work on cabinet networking.
Working on allowing players to control cabinets.
Possible fix for NetworkTest scene constantly being marked as modified.
Fixed players not sending requests to control cabinets.
Started work on cabinet streaming.
Merge branch 'net-lidgren' of arcade into net-lidgren
Moved `Arcade.Math` to `Arcade.Maths` to fix conflicts with `System.Math`, cabinet streaming works sometimes.
Fixed a possible error after removing networkables.
Fixed exceptions when entities are removed from groups.
Added third cabinet, possible fix for player movement networking.
Added NotifyPanel to NetworkingTest to help diagnose issues.
Some project restructure, now using MaterialPropertyBlocks for screens and screen reflectors.
Working on allowing input sampling during fixed updates.
Inputs are now sampled during a FixedUpdate().
Merge branch 'master' of arcade into net-lidgren
Committing so I can merge.
Started on room browser visuals