brancharcade/v0.1.5450.19586cancel
23 Commits over 30 Days - 0.03cph!
Added `--ignore` and `--nogames` options to the premake script, added `Games/BlockParty/ignore`.
BBDK now uses the latest version of `csc.exe` to compile games on WIndows.
Fixed unnoticed merge conflict.
Merge branch 'deploy'
Conflicts:
Unity/DevKit/Assets/Standalone.unity
renamed Platformer to Block Party
[platformer] added dragon block
Couple of fixes for the forum embed tutorial.
Updated the forum embedding tutorial.
API version is now ignored.
[platformer] small shake feedback when pressing side of block
[platformer] blocks shake a bit when they impact
[platformer] block sides can transition between spikes/no spikes
Merge branch 'master' of github.com:Facepunch/arcade
[platformer] some block progression, visual tweaks for spikes
Merge branch 'master' of github.com:Facepunch/arcade
Fixed GetPixel(s) vertical coordinates to match the screen space coordinate system.
Added `RawImage.GetPixel()` and `RawImage.GetPixels()` methods.
Updated game proxy URL to the new domain.
Merge branch 'master' of github.com:Facepunch/arcade
[platformer] block goes to next phase when all sides pressed (doesnt do much yet)
[platformer] blocks try not to move a direction they cant