brancharcade/v0.1.5465.22375cancel
19 Commits over 0 Days - ∞cph!
[shooter3d] Added `Cuboid` class.
[shooter3d] Some refactoring.
[racer] Reduced default traction.
[racer] Track is now randomized.
[racer] Added ignore file.
[racer] Fixed track mitering.
Very thick lines drawn with `Graphics.DrawLines` are now clipped correctly.
[racer] Added basic track generation and rendering.
Renamed `PaletteBuilder.Add(rgb)` to `PaletteBuilder.Add4(rgb)`, added `PaletteBuilder.Add3(rgb)`.
[racer] Finished tweaking car physics for now.
[racer] Toned down traction.
Some driving physics corrections.
Started work on a racing game test.
Added `Left`, `Right` and `Back` helper properties to `Vector2i` and `Vector2f`.
Added `Palette.Add(rgb)` as a shorthand for `Palette.Add(rgb, rgb, rgb, rgb)`.
Added `Vector2f.Rotate(radians)` and `Vector2f.Rotate(axis, radians)`.
Fixed SingleGameTest after having accidentally committed something.
Fixed the LegacyCabinet prefab after having renamed some MonoBehaviours it used.