brancharcade/v0.1.5507.20682cancel

62 Commits over 0 Days - ∞cph!

9 Years Ago
Actually changed the default game to `Mazing`.
9 Years Ago
Switched default game to `Mazing`.
9 Years Ago
Added `ignore` files for `CurrentMood` and `Zombies`.
9 Years Ago
Merge branch 'master' into drawlines-refactor
9 Years Ago
Merge branch 'master' of arcade
9 Years Ago
Merged the `BudgetBoyLine` and `BudgetBoySprite` shaders, fixing Unity batching draw calls that used different shaders out of the original render order.
9 Years Ago
[ultimate_soldier] Fixed some exceptions thrown when trying to access `Graphics.Scissor`.
9 Years Ago
[zombies] simplified and improved pathfinding again
9 Years Ago
[racer] Front tyres are visible again.
9 Years Ago
Re-enabled scissor rect for lines.
9 Years Ago
Merge branch 'master' into drawlines-refactor
9 Years Ago
Basic mitering implemented. Can get very pointy.
9 Years Ago
Line rendering is functional again.
9 Years Ago
New line rendering system is almost working.
9 Years Ago
[zombies] renamed war game, improved soldier movement, etc
9 Years Ago
`Graphics.DrawPoints()` and `Graphics.DrawLines()` now accept a float for point / line thickness.
9 Years Ago
Started writing shader for line drawing.
9 Years Ago
Fixed infinite loop when rendering lines from a stream.
9 Years Ago
Lines are now serialized in groups of continuous sequences after culling.
9 Years Ago
[war] tweaked the way soldiers evaluate shots, added per-soldier accuracy attribute
9 Years Ago
[war] soldiers lose track of targets they cant see anymore
9 Years Ago
merge
9 Years Ago
Mid way through changing `GraphicsProvider.DrawMesh()` to accept a 4x4 matrix.
9 Years Ago
Quad geometry used for sprites is now explicitly defined, moved to be a unit square from (0,0) to (1,1).
9 Years Ago
Simplified the `BudgetBoySprite` shader.
9 Years Ago
Fixed transformation operation deserialization.
9 Years Ago
Fixed `Text` being rendered in the wrong position after being scaled or rotated.
9 Years Ago
[racer] Added drifting, needs some tweaks though.
9 Years Ago
Fixed `Sprite` culling.
9 Years Ago
Fixed `RectF.Center` and `RectI.Center` setters.
9 Years Ago
Fixed scaled `Text` rendering.
9 Years Ago
Fixed a few mistakes with `Transform.Inverse`, fixing `Tilemap` culling.
9 Years Ago
Fixed `Tilemap` scaling, vertical culling is a bit whack though.
9 Years Ago
Made vector type naming consistent with `RectF` and `RectI`.
9 Years Ago
Added setters for `RectI` properties `TopLeft`, `TopRight`, `BottomLeft`, `BottomRight`, `Size` and `Center`.
9 Years Ago
Added setters for `RectF` properties `TopLeft`, `TopRight`, `BottomLeft`, `BottomRight`, `Size` and `Center`.
9 Years Ago
Merge branch 'master' into transform-stack
9 Years Ago
Added `Graphics.WorldScissorBounds` property, using it for Tilemap culling.
9 Years Ago
Added `RectF.TransformedBounds()` method.
9 Years Ago
[war] various tweaks
9 Years Ago
[war] can spam right click to give more explicit instructions
9 Years Ago
[war] debug text when selecting single soldier
9 Years Ago
[war] tweaked gun throwing behaviour
9 Years Ago
[war] fixed soldiers not picking up guns
9 Years Ago
[war] refactored some of enemy AI
9 Years Ago
[racer] New car is working.
9 Years Ago
Fixed more issues with the transformation system.
9 Years Ago
Fixed a couple of issues with drawing primitives.
9 Years Ago
Attempting to fix a few issues with the transformation system.
9 Years Ago
Added `RectI.GetBounds()` and `RectF.GetBounds()`.