brancharcade/v0.1.5507.20682cancel

62 Commits over 0 Days - ∞cph!

10 Years Ago
Actually changed the default game to `Mazing`.
10 Years Ago
Switched default game to `Mazing`.
10 Years Ago
Added `ignore` files for `CurrentMood` and `Zombies`.
10 Years Ago
Merge branch 'master' into drawlines-refactor
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Merged the `BudgetBoyLine` and `BudgetBoySprite` shaders, fixing Unity batching draw calls that used different shaders out of the original render order.
10 Years Ago
[ultimate_soldier] Fixed some exceptions thrown when trying to access `Graphics.Scissor`.
10 Years Ago
[zombies] simplified and improved pathfinding again
10 Years Ago
[racer] Front tyres are visible again.
10 Years Ago
Re-enabled scissor rect for lines.
10 Years Ago
Merge branch 'master' into drawlines-refactor
10 Years Ago
Basic mitering implemented. Can get very pointy.
10 Years Ago
Line rendering is functional again.
10 Years Ago
New line rendering system is almost working.
10 Years Ago
[zombies] renamed war game, improved soldier movement, etc
10 Years Ago
`Graphics.DrawPoints()` and `Graphics.DrawLines()` now accept a float for point / line thickness.
10 Years Ago
Started writing shader for line drawing.
10 Years Ago
Fixed infinite loop when rendering lines from a stream.
10 Years Ago
Lines are now serialized in groups of continuous sequences after culling.
10 Years Ago
[war] tweaked the way soldiers evaluate shots, added per-soldier accuracy attribute
10 Years Ago
[war] soldiers lose track of targets they cant see anymore
10 Years Ago
merge
10 Years Ago
Mid way through changing `GraphicsProvider.DrawMesh()` to accept a 4x4 matrix.
10 Years Ago
Quad geometry used for sprites is now explicitly defined, moved to be a unit square from (0,0) to (1,1).
10 Years Ago
Simplified the `BudgetBoySprite` shader.
10 Years Ago
Fixed transformation operation deserialization.
10 Years Ago
Fixed `Text` being rendered in the wrong position after being scaled or rotated.
10 Years Ago
[racer] Added drifting, needs some tweaks though.
10 Years Ago
Fixed `Sprite` culling.
10 Years Ago
Fixed `RectF.Center` and `RectI.Center` setters.
10 Years Ago
Fixed scaled `Text` rendering.
10 Years Ago
Fixed a few mistakes with `Transform.Inverse`, fixing `Tilemap` culling.
10 Years Ago
Fixed `Tilemap` scaling, vertical culling is a bit whack though.
10 Years Ago
Made vector type naming consistent with `RectF` and `RectI`.
10 Years Ago
Added setters for `RectI` properties `TopLeft`, `TopRight`, `BottomLeft`, `BottomRight`, `Size` and `Center`.
10 Years Ago
Added setters for `RectF` properties `TopLeft`, `TopRight`, `BottomLeft`, `BottomRight`, `Size` and `Center`.
10 Years Ago
Merge branch 'master' into transform-stack
10 Years Ago
Added `Graphics.WorldScissorBounds` property, using it for Tilemap culling.
10 Years Ago
Added `RectF.TransformedBounds()` method.
10 Years Ago
[war] various tweaks
10 Years Ago
[war] can spam right click to give more explicit instructions
10 Years Ago
[war] debug text when selecting single soldier
10 Years Ago
[war] tweaked gun throwing behaviour
10 Years Ago
[war] fixed soldiers not picking up guns
10 Years Ago
[war] refactored some of enemy AI
10 Years Ago
[racer] New car is working.
10 Years Ago
Fixed more issues with the transformation system.
10 Years Ago
Fixed a couple of issues with drawing primitives.
10 Years Ago
Attempting to fix a few issues with the transformation system.
10 Years Ago
Added `RectI.GetBounds()` and `RectF.GetBounds()`.