16 Commits over 0 Days - ∞cph!
Fixed human_walk animation (frankie please check import settings)
Snow weather tweaks
Branch attachment fixes
Fixed bad GameState checks in ECS
InteractionPositions never check if blocked more than once per physics step
Session runs PostStartNew prior to playing cutscene where applicable
Moved entity bounds check to worldManager post spawn routine
Various UI overlay fade fuckery
Various UI and game state cleanup/refactoring
Fixed Diplomacy.Add duplicate key