branchbefore/main/Sessionscancel

24 Commits over 0 Days - ∞cph!

7 Years Ago
merge from main
7 Years Ago
Unit.Emotes animator layer weight reset when changing clip via override controller (attempting to workaround masking issues)
7 Years Ago
More work on persistance and Loading, still not working, but progress!
7 Years Ago
Working on serializing entity manager and Base Entity. We now serialize to text when running from editor, and to binary when running externally.
7 Years Ago
Comment
7 Years Ago
Restoring UnitManager gamestate callback for navmeshagent enabled toggling, which is a hack but apparently we need it.
7 Years Ago
Fixed bad merge in EntityManager
7 Years Ago
Started on save/load, focusing on Survival Session and Entity Manager to start with... Merged
7 Years Ago
Layout, UnitManager pointless GameState changed callback removed
7 Years Ago
Instance. pattern for events in EntityManager
7 Years Ago
List init to construct in AI Manager
7 Years Ago
Minor refactor of Database api
7 Years Ago
EntityManager data related stuff moved to Database
7 Years Ago
Misc tweaks
7 Years Ago
Sessions no longer extend ManagerSingleton, instead use plain Singleton. Game runs.
7 Years Ago
Merge from main
7 Years Ago
Merged from main.
7 Years Ago
More work on sessions.
7 Years Ago
Added a comment in code to show that explicitly
7 Years Ago
Singleton Managers should live in GameManager, since that's where they live on the Game Manager prefab. Default to Survival game mode when starting with startup, so that we actually get out of the loading screen and load the game (or quit the game if there's no game mode defined at that point).
7 Years Ago
YAMFM
7 Years Ago
yet another merge from main.
7 Years Ago
merged from main
7 Years Ago
Working with integration of the Session concept in GameManager. Tried some directions that will be changed for next commit, so this isn't representative of the final direction necessarily.