branchbefore/main/cameraTestingcancel
22 Commits over 153 Days - 0.01cph!
-merged with main, added a cheaty barebone version of JumpTo so camera spawns on the tribe.
-camera v3 with Bill's suggestions
Camera v3: sketched more basic functionalities
-B&W2: proto implementation
-Camera: Standard with B&W2 height adjustment plus fixes for running straight into a wall
-merged with main
-partly B&W2 style: camera only follows the ground going up, not going down.
-merged with main
-Camera: standard with lots of tweaks (better follow, better gliding around, some sort of currently rough fix for the camera going through mountains)
-clarified height-dampening factor only works in vectorcam
pretty hacky (but hey, it's just debug purposes) way to facilitate testing and working on, different types of camera. You can now chose a cameraType on the player, that will cause the camera to use different late_update /zooming systems, so you can switch the camera without copypasting in files, and whilst flying around.
something was quite off in the (vector) camera, massaged it until it was fine again, and it is working quite nicely with zooming now!
First stab at the VectorStick camera
testing another camera mode
Skydome Light normal bias fix
Player Prefab camera offset fix
Merged in Input changes for orbit, also double click handling for zoom/move
Merge from main (ignoring camera changes)
Focal point now raises and lowers based on 8 points around it. if the camera is too low on the ground, it keeps the focal point up too, so that it doesn't instantly jerk back down when falling off.
Made the focal point fundamentally move on its own, and average its height between a few rays. It works very fine unless you zoom full in and walk off a cliff.
another attempt, this time with twice as many hacks! (2)