branchbefore/main/charcreate2cancel

65 Commits over 31 Days - 0.09cph!

7 Years Ago
WIP
7 Years Ago
Scene
7 Years Ago
Scene backup.
7 Years Ago
Merge from main
7 Years Ago
scene & gui backup, icons
7 Years Ago
Scene backup & gui assets.
7 Years Ago
Progress
7 Years Ago
Backup
7 Years Ago
Scene & assets.
7 Years Ago
SFX & audio listener on tribe camera rig.
7 Years Ago
Merge from main
7 Years Ago
Backup
7 Years Ago
Merge from main
7 Years Ago
Scene backup. Tribe cam anims. Organized some files.
7 Years Ago
Backup
7 Years Ago
Tribe view
7 Years Ago
Mergable.
7 Years Ago
Navigation fuckery. WIP.
7 Years Ago
Everything but trait selection screen.
7 Years Ago
Trait selection screen. Buncha new icons & changes.
7 Years Ago
Menu stuff Added Unity UI extensions
7 Years Ago
Backup
7 Years Ago
Menu wip & related.
7 Years Ago
More menu UI
7 Years Ago
More
7 Years Ago
New game screen
7 Years Ago
Merge from main
7 Years Ago
Options with fuked up aspect scaling. More widgets.
7 Years Ago
Fixes
7 Years Ago
Uncommitted font apparently.
7 Years Ago
Another fix.
7 Years Ago
Shouldn't see-through disabled buttons.
7 Years Ago
Newgame scales properly.
7 Years Ago
Fixed more scaling issues
7 Years Ago
More scaling shit
7 Years Ago
Holy scaling batman
7 Years Ago
Nav cleanup
7 Years Ago
Scenario semantics.
7 Years Ago
Options scaling & cleanup.
7 Years Ago
Save/load wip
7 Years Ago
Error fixes & prefab stuff.
7 Years Ago
Various. Mergable.
7 Years Ago
mfm
7 Years Ago
OptionsSpinner pops error when options are not set
7 Years Ago
Tribe create post, leaf material fix, Menu UI background tweaks Fixed ScreenNavigation OOE causing bad button states in MenuUI
7 Years Ago
Tribe create functionality WIP
7 Years Ago
More betterer slidering
7 Years Ago
Fixed highlighter not working in tribe create (uses main cam now) All jobs default to off
7 Years Ago
Highligther fix (missing mats on player prefab) Fixed tribe customisation mouseover buttons not showing
7 Years Ago
Various UI utility now uses Camera.main instead of PlayerCamera.component (fixes element positioning relative to converted entity screen pos outside of Game UI/when using other cameras)