branchbefore/main/cloudscancel
25 Commits over 0 Days - ∞cph!
WIP cloud layer mesh generation + particles
cloud mesh generation WIP
enforce correct particle system shape settings
fixed map meshes being on the wrong layer, colors fuckeries
Let's fill in all the triangles of the mesh
Fixed clouds fade color/tinting hookup
get correct day/night TOD cloud color from shader globals
positioning of surrounding cloud particle things
removed TODO comment because I actually did the thing
more particle system safety, prefabs
stop/play surrounding particle systems
fixed things being in the wrong place
Made IGrid non generic (use BaseGrid for generic things)
Exploration grid now has its own GridData
cloud mesh now no longer creates a bunch of quads, but instead re-uses vertices where appropriate