branchbefore/main/cloudscancel

25 Commits over 0 Days - ∞cph!

7 Years Ago
cloud mesh now no longer creates a bunch of quads, but instead re-uses vertices where appropriate
7 Years Ago
Made IGrid non generic (use BaseGrid for generic things) Exploration grid now has its own GridData
7 Years Ago
clouds visuals
7 Years Ago
visual tweaks
7 Years Ago
fixed things being in the wrong place
7 Years Ago
deleted shit braces
7 Years Ago
stop/play surrounding particle systems
7 Years Ago
more particle system safety, prefabs
7 Years Ago
removed TODO comment because I actually did the thing
7 Years Ago
positioning of surrounding cloud particle things
7 Years Ago
get correct day/night TOD cloud color from shader globals
7 Years Ago
Fixed clouds fade color/tinting hookup
7 Years Ago
prefab, mat
7 Years Ago
Let's fill in all the triangles of the mesh
7 Years Ago
fixed map meshes being on the wrong layer, colors fuckeries
7 Years Ago
enforce correct particle system shape settings
7 Years Ago
don't rotate the mesh
7 Years Ago
cloud mesh
7 Years Ago
cloud mesh generation WIP
7 Years Ago
surrounding particle fx
7 Years Ago
TODOs, cleanup
7 Years Ago
Clouds stuff
7 Years Ago
Progress
7 Years Ago
save
7 Years Ago
WIP cloud layer mesh generation + particles