branchbefore/main/cloudscancel

25 Commits over 0 Days - ∞cph!

8 Years Ago
cloud mesh now no longer creates a bunch of quads, but instead re-uses vertices where appropriate
8 Years Ago
Made IGrid non generic (use BaseGrid for generic things) Exploration grid now has its own GridData
8 Years Ago
clouds visuals
8 Years Ago
visual tweaks
8 Years Ago
fixed things being in the wrong place
8 Years Ago
deleted shit braces
8 Years Ago
stop/play surrounding particle systems
8 Years Ago
more particle system safety, prefabs
8 Years Ago
removed TODO comment because I actually did the thing
8 Years Ago
positioning of surrounding cloud particle things
8 Years Ago
get correct day/night TOD cloud color from shader globals
8 Years Ago
Fixed clouds fade color/tinting hookup
8 Years Ago
prefab, mat
8 Years Ago
Let's fill in all the triangles of the mesh
8 Years Ago
fixed map meshes being on the wrong layer, colors fuckeries
8 Years Ago
enforce correct particle system shape settings
8 Years Ago
don't rotate the mesh
8 Years Ago
cloud mesh
8 Years Ago
cloud mesh generation WIP
8 Years Ago
surrounding particle fx
8 Years Ago
TODOs, cleanup
8 Years Ago
Clouds stuff
8 Years Ago
Progress
8 Years Ago
save
8 Years Ago
WIP cloud layer mesh generation + particles