branchbefore/main/cloudscancel
25 Commits over 0 Days - ∞cph!
cloud mesh now no longer creates a bunch of quads, but instead re-uses vertices where appropriate
Made IGrid non generic (use BaseGrid for generic things)
Exploration grid now has its own GridData
fixed things being in the wrong place
stop/play surrounding particle systems
more particle system safety, prefabs
removed TODO comment because I actually did the thing
positioning of surrounding cloud particle things
get correct day/night TOD cloud color from shader globals
Fixed clouds fade color/tinting hookup
Let's fill in all the triangles of the mesh
fixed map meshes being on the wrong layer, colors fuckeries
enforce correct particle system shape settings
cloud mesh generation WIP
WIP cloud layer mesh generation + particles