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35 Commits over 0 Days - ∞cph!

8 Years Ago
merge from main
8 Years Ago
enabled tribe start in testbox
8 Years Ago
more UI manager cleanup
8 Years Ago
testbox is valid scene for solo and washed up gamemodes
8 Years Ago
cleanup
8 Years Ago
UI manager tweaks
8 Years Ago
Fixed UIScreen.SetActiveRoutine changing canvas .enabled too early
8 Years Ago
merge from main
8 Years Ago
Fixed ZoneSeasons not updating, nixed virtual update crap
8 Years Ago
nuked un-used biomes and saved scenes with ZoneBiome component referencing the Temperate biome
8 Years Ago
Refactored zone functionality into ZoneComponent, away from messy partials Added CameraParticles component to mange particle FX (was previously handled by zone weather code)
8 Years Ago
fixes
8 Years Ago
consolidated WorldManager back into a single class as partials were pretty useless moved zone loading out of WorldManager and into Session (was I drunk?)
8 Years Ago
misc
8 Years Ago
misc
8 Years Ago
cleaned up TerritoryLocationSelectorSettings caching
8 Years Ago
removed animator.setFloat call from BuildingView (obselete and causing warning spam)
8 Years Ago
BiomeMaterialObject no longer exec in edit mode
8 Years Ago
BiomeMaterialObject lazy init
8 Years Ago
more
8 Years Ago
session kill cleanup, unload zones after entity destruction
8 Years Ago
more
8 Years Ago
more
8 Years Ago
more
8 Years Ago
more menu scene TOD management, TimeManager state cleanup
8 Years Ago
nixed race driven tribe create atmospherics, moved to global config
8 Years Ago
more
8 Years Ago
fixed a bunch of shit i broke earlier
8 Years Ago
Tribe create cancellation breaks session.StartNew
8 Years Ago
Cleaning up various event listeners
8 Years Ago
fixes GridManager.IsReady not being reset
8 Years Ago
fixes
8 Years Ago
entity destruction cleanup
8 Years Ago
merge from main
8 Years Ago
menu fuckery