branchbefore/main/persistencecancel

17 Commits over 31 Days - 0.02cph!

10 Years Ago
Merged with main again.
10 Years Ago
Initial merge from main to persistence branch.
10 Years Ago
Upgraded Persistence branch to 5.1b1 in preparation for merge.
10 Years Ago
PlayerWeather persisted.
10 Years Ago
PlayerTimeControl persisted.
10 Years Ago
PlayerCamera persisted.
10 Years Ago
Some more informative error logging and minor tweaks.
10 Years Ago
- Fixed building placement issue - Fixed building persistence issues - Spotted a strange behaviour where Building's buildType is not properly persisted, without finding out why just yet.
10 Years Ago
Persisted PlayerBuildingControls Persisted Building Persisted Wall Persisted Wall Section
10 Years Ago
Laid the groundwork to properly persist buildings and walls.
10 Years Ago
Unit AI, Agent and Attributes are now persisted.
10 Years Ago
- Fixed a bug in the TOD persistence. - Fixed a bug in weather type persistence.
10 Years Ago
Added TOD persistence.
10 Years Ago
Unit AI is now loaded/activated on load too, making the units actually work after load.
10 Years Ago
Camera now spawns in the correct position over the player tribe after load.
10 Years Ago
Load almost there.
10 Years Ago
Crashing load code...