branchbefore/main/persistencecancel
17 Commits over 31 Days - 0.02cph!
Initial merge from main to persistence branch.
Upgraded Persistence branch to 5.1b1 in preparation for merge.
PlayerTimeControl persisted.
Some more informative error logging and minor tweaks.
- Fixed building placement issue
- Fixed building persistence issues
- Spotted a strange behaviour where Building's buildType is not properly persisted, without finding out why just yet.
Persisted PlayerBuildingControls
Persisted Building
Persisted Wall
Persisted Wall Section
Laid the groundwork to properly persist buildings and walls.
Unit AI, Agent and Attributes are now persisted.
- Fixed a bug in the TOD persistence.
- Fixed a bug in weather type persistence.
Unit AI is now loaded/activated on load too, making the units actually work after load.
Camera now spawns in the correct position over the player tribe after load.