branchbefore/main/persistencecancel
17 Commits over 31 Days - 0.02cph!
Camera now spawns in the correct position over the player tribe after load.
Unit AI is now loaded/activated on load too, making the units actually work after load.
- Fixed a bug in the TOD persistence.
- Fixed a bug in weather type persistence.
Unit AI, Agent and Attributes are now persisted.
Laid the groundwork to properly persist buildings and walls.
Persisted PlayerBuildingControls
Persisted Building
Persisted Wall
Persisted Wall Section
- Fixed building placement issue
- Fixed building persistence issues
- Spotted a strange behaviour where Building's buildType is not properly persisted, without finding out why just yet.
Some more informative error logging and minor tweaks.
PlayerTimeControl persisted.
Upgraded Persistence branch to 5.1b1 in preparation for merge.
Initial merge from main to persistence branch.