branchbefore/main/persistencecancel

17 Commits over 31 Days - 0.02cph!

9 Years Ago
Merged with main again.
9 Years Ago
Initial merge from main to persistence branch.
9 Years Ago
Upgraded Persistence branch to 5.1b1 in preparation for merge.
9 Years Ago
PlayerWeather persisted.
9 Years Ago
PlayerTimeControl persisted.
9 Years Ago
PlayerCamera persisted.
9 Years Ago
Some more informative error logging and minor tweaks.
9 Years Ago
- Fixed building placement issue - Fixed building persistence issues - Spotted a strange behaviour where Building's buildType is not properly persisted, without finding out why just yet.
9 Years Ago
Persisted PlayerBuildingControls Persisted Building Persisted Wall Persisted Wall Section
9 Years Ago
Laid the groundwork to properly persist buildings and walls.
9 Years Ago
Unit AI, Agent and Attributes are now persisted.
9 Years Ago
- Fixed a bug in the TOD persistence. - Fixed a bug in weather type persistence.
9 Years Ago
Added TOD persistence.
9 Years Ago
Unit AI is now loaded/activated on load too, making the units actually work after load.
9 Years Ago
Camera now spawns in the correct position over the player tribe after load.
9 Years Ago
Load almost there.
9 Years Ago
Crashing load code...