branchbefore/main/sessionRefactorcancel

13 Commits over 0 Days - ∞cph!

8 Years Ago
merge from main
8 Years Ago
fixed starting game from zone scene in editor
8 Years Ago
hide first save hitch during game state transition coroutine at end of Session.StartNew
8 Years Ago
fixes
8 Years Ago
Campfire interactions data fix
8 Years Ago
TerritoryLocationSelectorSettings cache init fix
8 Years Ago
Senses init delay
8 Years Ago
more session cleanup delay entity bounds check until after OnGameReady
8 Years Ago
more fixes
8 Years Ago
various init order fixes
8 Years Ago
Added GameManager.OnWorldReady event for deferred initialization of anything that needs game world to be er... ready!
8 Years Ago
Tweaks
8 Years Ago
UnitRaceDefinition now holds TOD cycle & atmosphere parameters for tribe create screen Refactored a bunch of Session stuff so that we load tribe create before world init