branchbefore/main/sessionRefactorcancel

13 Commits over 0 Days - ∞cph!

7 Years Ago
merge from main
7 Years Ago
fixed starting game from zone scene in editor
7 Years Ago
hide first save hitch during game state transition coroutine at end of Session.StartNew
7 Years Ago
fixes
7 Years Ago
Campfire interactions data fix
7 Years Ago
TerritoryLocationSelectorSettings cache init fix
7 Years Ago
Senses init delay
7 Years Ago
more session cleanup delay entity bounds check until after OnGameReady
7 Years Ago
more fixes
7 Years Ago
various init order fixes
7 Years Ago
Added GameManager.OnWorldReady event for deferred initialization of anything that needs game world to be er... ready!
7 Years Ago
Tweaks
7 Years Ago
UnitRaceDefinition now holds TOD cycle & atmosphere parameters for tribe create screen Refactored a bunch of Session stuff so that we load tribe create before world init