branchbefore/main/sessionRefactorcancel
13 Commits over 0 Days - ∞cph!
UnitRaceDefinition now holds TOD cycle & atmosphere parameters for tribe create screen
Refactored a bunch of Session stuff so that we load tribe create before world init
Added GameManager.OnWorldReady event for deferred initialization of anything that needs game world to be er... ready!
more session cleanup
delay entity bounds check until after OnGameReady
TerritoryLocationSelectorSettings cache init fix
Campfire interactions data fix
hide first save hitch during game state transition coroutine at end of Session.StartNew
fixed starting game from zone scene in editor