branchbefore/main/sessionRefactorcancel
13 Commits over 0 Days - ∞cph!
fixed starting game from zone scene in editor
hide first save hitch during game state transition coroutine at end of Session.StartNew
Campfire interactions data fix
TerritoryLocationSelectorSettings cache init fix
more session cleanup
delay entity bounds check until after OnGameReady
Added GameManager.OnWorldReady event for deferred initialization of anything that needs game world to be er... ready!
UnitRaceDefinition now holds TOD cycle & atmosphere parameters for tribe create screen
Refactored a bunch of Session stuff so that we load tribe create before world init