branchbefore/main/stockpile_instancescancel
16 Commits over 0 Days - ∞cph!
tanning station interaction position data
Interaction position sets can be rotated.
Fixed overlapping positions on tanning rack.
Fixed some AI that was only allowing the original crafting process and not the new non attachment point one.
Validation makes set current building non positional.
Container now combines entity restrictions and machine process validation instead of one or the other.
Various tanning station data.
TimeValue property attribute drawer prints converted game to real time after field
Fixes to stockpile related conditions
Various Stockpile conditions now write the appropriate container to the blackboard.
Added entity player command to context menu
Skill & Tool overrides both live in InteractionSettingsWrapper, various editor tidy up
Container can now validate Entities using a MachineProcess in its parent Entity instead of using the ContainerParameters data.
Fixed EntityView.HighlightOn potentially adding a view's renderers to the highlighter
Fixed CameraOcclusion potentially causing highlighted units to get stuck
Containers can override their attachment point naming pattern