branchbefore/main/unit_attachments_entity_refactorcancel
19 Commits over 0 Days - ∞cph!
Attachable book keeping, events
Fixed player controller issues
Better dead people tooltips
Fixed player controller not clearing radial command buffers properly
Entity description only runs through enabled components
TickableEntity only ticks enabled components
More player controller crap
PlayerController supports smartobjects on units
Cleaned up DSE utility EvaluateConditions method so that we correctly set the "hide from UI" out bool when we don't get our desired result
Human + deer corpse data, butcher skill def
Attachable, SmartObject and Dispenser are default components for all Units
Units no longer create items to represent their carcass upon death. Refactored all the things. (WIP)
Removed attachable functionality from Items and put it in the Attachable EntityComponent
OnValidate for porting PhysicalParameters to AttachableParameters
Merge from main
Item settings editor cleanup
Added classes for an Attachable Component
UnitAttachments support for attaching all Entities WIP