branchbefore/main/unit_attachments_entity_refactorcancel

19 Commits over 0 Days - ∞cph!

8 Years Ago
UnitAttachments support for attaching all Entities WIP
8 Years Ago
Added classes for an Attachable Component
8 Years Ago
8 Years Ago
Merge from main Item settings editor cleanup
8 Years Ago
OnValidate for porting PhysicalParameters to AttachableParameters
8 Years Ago
Removed attachable functionality from Items and put it in the Attachable EntityComponent
8 Years Ago
Units no longer create items to represent their carcass upon death. Refactored all the things. (WIP)
8 Years Ago
Fixed errors
8 Years Ago
Attachable, SmartObject and Dispenser are default components for all Units
8 Years Ago
Data save
8 Years Ago
Human + deer corpse data, butcher skill def
8 Years Ago
PlayerController supports smartobjects on units Cleaned up DSE utility EvaluateConditions method so that we correctly set the "hide from UI" out bool when we don't get our desired result
8 Years Ago
More player controller crap
8 Years Ago
Conditions fix
8 Years Ago
Fixed player controller not clearing radial command buffers properly Entity description only runs through enabled components TickableEntity only ticks enabled components
8 Years Ago
Better dead people tooltips
8 Years Ago
Unit components fuckery
8 Years Ago
Fixed player controller issues
8 Years Ago
Attachable book keeping, events