branchbefore/main/unit_selection_revampcancel
8 Commits over 0 Days - ∞cph!
- Removed Screenshot component from Player/Camera
- Tweaked PlayerCameraControls Zoom.MinDistance
merge from main (keeping my changes)
- Reworked the MenuUI to function as both Screen and Modal. The Menu is now shared between InGame and Menu GameStates
- Made GraphicsOptionsWidget handle option miniupulation direclty through script, less reliance on prefab-vulnerable event setup crap
- PlayerBuildingControls now allows for indepedant position and rotation control (click to confirm position, then rotate using the mouse and click again to confirm)
- Improved handling of mutli-select and rect select, exposed states to other systems in order to avoid input conflicts
- Fixed Wall creation not working
- Added Obstacle component to spiked wall building prefab
- Added Debug section to GameOptions
- Renamed unit_so_test scene to greenbox
- Nuked some old terrain assets
- Drag rect unit selection works now
- Cleaning up selection generally, removing unnessary delegate params and simplifying where possible
Added ctrl + shift deselect when there are multiple units selected
- PlayerTimeControls now correctly toggles the correct UI Toggle for each gamespeed
- Made multiple select using left shift key work properly
- UnitInteractionStates now duplicates the Unit projector material
Unit selection tinkering (multi selection groundwork)