branchbefore/main/unit_selection_revampcancel

8 Commits over 0 Days - ∞cph!

10 Years Ago
- Removed Screenshot component from Player/Camera - Tweaked PlayerCameraControls Zoom.MinDistance
10 Years Ago
merge from main (keeping my changes)
10 Years Ago
- Reworked the MenuUI to function as both Screen and Modal. The Menu is now shared between InGame and Menu GameStates - Made GraphicsOptionsWidget handle option miniupulation direclty through script, less reliance on prefab-vulnerable event setup crap - PlayerBuildingControls now allows for indepedant position and rotation control (click to confirm position, then rotate using the mouse and click again to confirm) - Improved handling of mutli-select and rect select, exposed states to other systems in order to avoid input conflicts - Fixed Wall creation not working - Added Obstacle component to spiked wall building prefab - Added Debug section to GameOptions - Renamed unit_so_test scene to greenbox - Nuked some old terrain assets
10 Years Ago
- Drag rect unit selection works now - Cleaning up selection generally, removing unnessary delegate params and simplifying where possible
10 Years Ago
Added ctrl + shift deselect when there are multiple units selected
10 Years Ago
- PlayerTimeControls now correctly toggles the correct UI Toggle for each gamespeed - Made multiple select using left shift key work properly - UnitInteractionStates now duplicates the Unit projector material
10 Years Ago
merge from main
10 Years Ago
Unit selection tinkering (multi selection groundwork)