branchbreakin/main/AIcancel

13 Commits over 0 Days - ∞cph!

6 Years Ago
Only move player when grounded
6 Years Ago
Added ground check
6 Years Ago
AI can catch player, resets position for now
6 Years Ago
Added AI prefab Moved pause to gamemode
6 Years Ago
Merged
6 Years Ago
Basic look around for AI
6 Years Ago
Fixed dash emitter
6 Years Ago
Updated nav mesh, added door block
6 Years Ago
Removed some unused stuff
6 Years Ago
First pass on basic AI
6 Years Ago
Security guard model
6 Years Ago
Game mode refactoring
6 Years Ago
Basic patrol AI