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13 Commits over 0 Days -
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ianjames
7 Years Ago
breakin
/main/AI
#98
Only move player when grounded
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ianjames
7 Years Ago
breakin
/main/AI
#97
Added ground check
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ianjames
7 Years Ago
breakin
/main/AI
#96
AI can catch player, resets position for now
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ianjames
7 Years Ago
breakin
/main/AI
#94
Added AI prefab Moved pause to gamemode
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ianjames
7 Years Ago
breakin
/main/AI
#93
Merged
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ianjames
7 Years Ago
breakin
/main/AI
#91
Basic look around for AI
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ianjames
7 Years Ago
breakin
/main/AI
#90
Fixed dash emitter
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ianjames
7 Years Ago
breakin
/main/AI
#89
Updated nav mesh, added door block
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ianjames
7 Years Ago
breakin
/main/AI
#88
Removed some unused stuff
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ianjames
7 Years Ago
breakin
/main/AI
#87
First pass on basic AI
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Taylor Reynolds
7 Years Ago
breakin
/main/AI
#86
Security guard model
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ianjames
7 Years Ago
breakin
/main/AI
#85
Game mode refactoring
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ianjames
7 Years Ago
breakin
/main/AI
#83
Basic patrol AI
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