branchbreakin/main/AIcancel

13 Commits over 0 Days - ∞cph!

7 Years Ago
Only move player when grounded
7 Years Ago
Added ground check
7 Years Ago
AI can catch player, resets position for now
7 Years Ago
Added AI prefab Moved pause to gamemode
7 Years Ago
Merged
7 Years Ago
Basic look around for AI
7 Years Ago
Fixed dash emitter
7 Years Ago
Updated nav mesh, added door block
7 Years Ago
Removed some unused stuff
7 Years Ago
First pass on basic AI
7 Years Ago
Security guard model
7 Years Ago
Game mode refactoring
7 Years Ago
Basic patrol AI