repogarrysmod.maincancel

1,139 Commits over 853 Days - 0.06cph!

9 Months Ago
"trace" command doesnt error on srcds Properly handle mounted addons disappearing (unmounted) This fixes a crash with BASS.DLL trying to play addon files that are no longer there. Fixed BASS volume not being said briefly when first loading into a map This fixes game making sounds when not focused when the option to specifically prevent that is enabled Fixed an infinite loop when copying over .gma files
9 Months Ago
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9 Months Ago
TTT: add TTTShowSearchScreen hook More consistent Vector/Angle optional argument handling You can now do Vector( nil, 1, 2 ) and get the expected output. If you need to do that for some reason. Material() function can use .cache files from steamworks.Download
9 Months Ago
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9 Months Ago
Remove full paths from "Adding Filesystem Addon" Fix floating GMAs not loading correctly
9 Months Ago
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9 Months Ago
Add more quick options to spawnicon editor & Set LOD to highest Also update (mostly wheel models to now face the same way) & add more spawnicons Hammer: Increase size of "size" status bar to be able to fit the entire text VRAD: Add more info to "Patch Sample Radius Clamped" warning Fixed a weird regression with static props
9 Months Ago
Fix linux compile (case sensitivity)
9 Months Ago
Restore "gamemenucommand RestartWithNewLanguage" Fixed render.SetLocalModelLights ignoring last light Fix Bootil memory leak when trying to extract buf to invalid filepath Fixed NPC kill related achievements not working Remove more unintentional files from the fallbacks vpk Quick Rotate Model +/- 45deg yaw button for spawnicon editor Also more spawnicons of built-in props Iterate over Unknown Addon mechanism Do not try to mount Unknown addons (they could be banned/backdoored), detect demos/saves/dupes and push them to their own list Moved extracted .gmas from addons/ to cache/workshop/ This simplifies code for the game Rework menu_cleanupgmas to take into account server downloads Meaning, Workshop files downloaded from servers and extracted, then deleted by Steam in 2 weeks, now get detected as useless extracted versions and are prompted for deletion.
9 Months Ago
Fixed a crash related to static props on map load for certain maps Not an ideal fix, but it works. If a spawnicon does not exist, try to look in addons as well This makes it so that you can still edit icon, but if you do not have a spawnicon rendered, and a workshop addon provides ones, the game will use the workshop one as a fallback.
9 Months Ago
Fixed expert compile settings in Hammer corrupting
9 Months Ago
Let's try moving FileProperties for CmdSeq.wc lower
9 Months Ago
Port -blocksize for VBSP.EXE from CS:GO Added a bunch of new options for Hammer's Run Map dialog https://files.facepunch.com/rubat/1b0411b1/sXVENkgcR7.png Minor fixes to map compile tool output text Added Ambient Occlusion for VRAD (CS:GO version) Disabled by default, -ambientocclusion and -aoscale are the new options
9 Months Ago
Minor fixes Added convar descriptions to many default Lua convars DCollapsibleCategory items support disabled styles Visually and physically disable (but not hide) disabled Sandbox tools Tools disabled by the server using "toolmode_allow_<mode>" convars are visually represented as such in the spawnmenu https://files.facepunch.com/rubat/1b0311b1/dLCCdKRb8T.png Display a warning when trying to activate tools without a toolgun
9 Months Ago
▇▇▄ █▍▅▉▆ █▆▍ ▅█▇▅▉▉▍ ▍▌ ▌▋█▌▌▉▇▍▋▆▉ !▍▅▇▅▇ ▆ ▋▍▄▋▆ ▇▆▆▊ █▅▆▉▆▌▍▍ ▅▉▍▅▉█▌▉ █▅▊ ▄▄▄▆▌ ▇▋▄▍▄ ▉█▅▊▆ ▄▅▊▅▄▋▍▅ ▆▉▇▄▆ █▅▅▌▅▊▆ ▊▇▌█▆▉▌▄ ▌▉ ▅▌▉▇█▋▌▆▄ ▍▄▌▌▋ █▇▉▉▋ ▍▋▆█▇▊▊ ▆▆ ▍▉.
9 Months Ago
Hide mod_load_*_async convars They are linked to a game hang when enabled, and they are disabled by default. Build vbspinfo.exe Fixed inflator tool no longer working on NPCs Fix portal turret AYAYAing twice when disintegrated via mods Adjust bone manip English strings
9 Months Ago
▆█▌ ▄▆ ▅▆▉ ▊▇▇▆▊█▌ ▆▉▅▋ ▋▄▉▆▇▆ ▍▍▆▌█▊▉ ▆▇▉ ▅▊▊▉█▇ ▆▆▌▉▌ ▍▆▊▌█ ▆ █▋▇▊▅ ▉▌▆▅ ▍▊▆▊▋▍:▆▍▊▊▌▊▆▇▌▇█▋▇▍▊▉▄ ▄█▅ ▉▄▍▄▄▌▇ ▆█▊▍▅ ▌▌▋▇▍▆▊▉▅ ▇▉▆▊▋ █▆█ █▉▆ ▆▉█▆▍▊▉:▍▇▄▍▆▇▇▍█▆() !▇▊▌ █▌ ▍▆▉ ▋▇▆ █▄▋▍▄▋▌ ▆███▆ ▊▊ ▆▅▇ ▆▌▇▌▍▍ ▅▋▋▌█ ▊▅▊▅▇▆ ▉▆▆▍▆▊█ ▋▄▌▌▇▅▋ ▉▋▌▆▌▍ ██▄▊▅▆ ▍█▉▇ ▋▆▍'█ ▅▍▍ █▄▆▌▅▍▅▇ █▊▄▌▍▇ █▇▇▋▄▆▊▋ ▍▊▄ ▅▊ ▄▉█▋▊▊ ▋█▅▊▅ ▇█▍_▆▋▊▌▊_▊▍▇▍▉ ▊▄▋▇ ▊▅ ▉▌▍▆ ▅▋▄▍█▆ ▅▌▆▊ ▆█▉▇▇▄▇ ▋█ ▉▋▊▊▌▄▉▍ █▌▄▄▆▇ ▆▋█▋▋█, ▇█ ▄▅▇▆ ▅▉█▍▉▋▋█ █▉█▅▅▌▍ ▆▊ ▄▅▉▍▅ ▇▉ ▌▇ ▊▇▄▄▊▉▆ ▉▍▍█▉ ▆▆▇▌ ▌▊▇▇▉ ▌█▅▌ ▄▍▋▇▄ ▅▌▄▆▅▇ ▇█▍ ▌▌▉▍▍ ▋▅▌▌ ▆▄ ▆▊▆▉▋ ▋▍▍▆ ▊▊▉▆ ▍▌▊█▍▄▍ ▉█ ▋██▄▍▉▇
9 Months Ago
Bump .exe version Increase default value of budget_panel_height to 800 Fixed PhysicsObject:GetFrictionSnapshot only returning 1 entry Update trace commands mask, to hit more entities Autorefresh: just watch everything in the gamemodes/ folder Certain gamemodes (NutScript) have scripts outside of the main gamemode/ folder and the entities/ folder. Fixed a longstanding crash with CSoundPatch usage Fixed some Lua functions having unused arguments Fixed a crash on exit to do with panels Fix playermodel drifting away in prop_vehicle_crane when holding W or S Fix tiny amount of damage (<0.1) reducing a whole armor point This make our armor handing not identical to HL2, but at the same time, this doesn't make any sense, so let's change it Allow prop_vehicle_crane to receive damage events when player hitbox is not hit Added hitboxes to crane_docks.mdl This was a giant waste of time because it still doesn't work, but at least the hitboxes are there... Lua file clean ups * Mostly deprecated functions removals * Replaced usage of DImage:SetMaterial with SetImage when the argument is a string * Removed usages of Tool:GetSWEP() => Tool:GetWeapon() * Removed some remaining usages of self.Entity * Fixed Winch right click not setting rope color correctly * Removed arguments provided to EnableVerticalScrollbar (it has no arguments) * More misc (unused/missing) function argument related clean ups Enable "permanent failure" check on SRCDS steam logon failure Was commented out because it required a newer SDK version, which we now have. Basically will login anonymously if the GLST is invalid I think Prevent ent_create player Gravity Gun obeys sv_defaultdeployspeed Yes, this means that you can no longer grab AR2 balls that you yourself fire without increasing sv_defaultdeployspeed above the default of 4 Fixed crashes with ENT.RenderGroup = RENDERGROUP_STATIC(_HUGE) Remove mat_stub Fixed a crash with gameui_show_dialog and remove the concommand Potential crash fixes to do with traces Fixed a crash due to missing attacker in player takedamage hook
9 Months Ago
Block mem_force_flush just in case Having this enabled in autoexec causes issues, so lets disallow servers to force it on players Minor code fixes Also fixed engine not being able to build with v142 toolset on Windows Rearrange addon file system, remove dead code More minor clean ups More addon file system clean ups & minor optimizations Add subscriptions as "Unknown Addon' while we fetch their details Let's see if anyone encounters this in relation to "my addons are missing" issue reported sporadically
9 Months Ago
Do not render first person physgun effects during skybox pass Let's try enabling custom activity IDs on client
9 Months Ago
█▋▄ ▄▄ ▄▉▆ ▌▄▅ ▍▅▊▉▉▉▊ ▇▄▄▍▋
9 Months Ago
Fixed a crash due to missing attacker in player takedamage hook Block more URLs that crash awesomium - .mov, .mp4 This is not ideal, but there isn't a better way Try to fix crashes with poster command and insane sizes Fixed a crash with Entity:PhysicsInitConvex and invalid input Potential crash fix for Nextbot:BodyMoveXY()
9 Months Ago
Lua file clean ups * Mostly deprecated functions removals * Replaced usage of DImage:SetMaterial with SetImage when the argument is a string * Removed usages of Tool:GetSWEP() => Tool:GetWeapon() * Removed some remaining usages of self.Entity * Fixed Winch right click not setting rope color correctly * Removed arguments provided to EnableVerticalScrollbar (it has no arguments) * More misc (unused/missing) function argument related clean ups Enable "permanent failure" check on SRCDS steam logon failure Was commented out because it required a newer SDK version, which we now have. Basically will login anonymously if the GLST is invalid I think Prevent ent_create player Gravity Gun obeys sv_defaultdeployspeed Yes, this means that you can no longer grab AR2 balls that you yourself fire without increasing sv_defaultdeployspeed above the default of 4 Fixed crashes with ENT.RenderGroup = RENDERGROUP_STATIC(_HUGE) Remove mat_stub Fixed a crash with gameui_show_dialog and remove the concommand Potential crash fixes to do with traces
9 Months Ago
Fixed a longstanding crash with CSoundPatch usage Fixed some Lua functions having unused arguments Fixed a crash on exit to do with panels Fix playermodel drifting away in prop_vehicle_crane when holding W or S Fix tiny amount of damage (<0.1) reducing a whole armor point This make our armor handing not identical to HL2, but at the same time, this doesn't make any sense, so let's change it Allow prop_vehicle_crane to receive damage events when player hitbox is not hit Added hitboxes to crane_docks.mdl This was a giant waste of time because it still doesn't work, but at least the hitboxes are there...
9 Months Ago
Increase default value of budget_panel_height to 800 Fixed PhysicsObject:GetFrictionSnapshot only returning 1 entry Update trace commands mask, to hit more entities Autorefresh: just watch everything in the gamemodes/ folder Certain gamemodes (NutScript) have scripts outside of the main gamemode/ folder and the entities/ folder.
9 Months Ago
Fixed "cc_lang: invalid language" with empty cc_lang Bumped MAX_MAP_OVERLAYS to 8k from 1k Increased MAX_MAP_TEXINFO & MAX_MAP_TEXDATA MAX_MAP_TEXDATA 2048 -> 8192 MAX_MAP_TEXINFO 12288 ->16384 Fixed "Tried to Read into NULL memory!" when mounting L4D2 Actually just don't bother trying to read 0 bytes from a file Fixed a crash with NWVars "Remember my choice for this server" is actually remembered for NO For the session only Error checking in spawnicon context menu When spawnicons are removed while the player has the context menu open Undone some recent changes to queued loader Will probably have to completely stop relying on this system. Do not use dynamic model indices for clientside only entities This system invokes the queued loader which is broken on x86-64 and tries to async load already loaded models on main, so screw it. This commit fixes needing to precache models serverside for physics. Bump .exe version
9 Months Ago
Bump .exe version
9 Months Ago
Fixed "cc_lang: invalid language" with empty cc_lang Bumped MAX_MAP_OVERLAYS to 8k from 1k Increased MAX_MAP_TEXINFO & MAX_MAP_TEXDATA MAX_MAP_TEXDATA 2048 -> 8192 MAX_MAP_TEXINFO 12288 ->16384 Fixed "Tried to Read into NULL memory!" when mounting L4D2 Actually just don't bother trying to read 0 bytes from a file Fixed a crash with NWVars "Remember my choice for this server" is actually remembered for NO For the session only Error checking in spawnicon context menu When spawnicons are removed while the player has the context menu open Undone some recent changes to queued loader Will probably have to completely stop relying on this system. Do not use dynamic model indices for clientside only entities This system invokes the queued loader which is broken on x86-64 and tries to async load already loaded models on main, so screw it. This commit fixes needing to precache models serverside for physics.
9 Months Ago
Do not use dynamic model indices for clientside only entities This system invokes the queued loader which is broken on x86-64 and tries to async load already loaded models on main, so screw it. This commit fixes needing to precache models serverside for physics.
9 Months Ago
Error checking in spawnicon context menu When spawnicons are removed while the player has the context menu open Undone some recent changes to queued loader Will probably have to completely stop relying on this system.
9 Months Ago
Fixed a crash with NWVars "Remember my choice for this server" is actually remembered for NO For the session only
9 Months Ago
Actually just don't bother trying to read 0 bytes from a file
9 Months Ago
Fixed "cc_lang: invalid language" with empty cc_lang Bumped MAX_MAP_OVERLAYS to 8k from 1k Increased MAX_MAP_TEXINFO & MAX_MAP_TEXDATA MAX_MAP_TEXDATA 2048 -> 8192 MAX_MAP_TEXINFO 12288 ->16384 Fixed "Tried to Read into NULL memory!" when mounting L4D2
9 Months Ago
Fixed my fuckup with recent sound related fix Rework how lua_refresh_file generates paths to work with addons
9 Months Ago
Fix compile error Rework how lua_refresh_file generates paths to work with addons
9 Months Ago
Fix compile error Rework how lua_refresh_file generates paths to work with addons
9 Months Ago
▍██ ▆▍█▌▊▅▇▆▊ ▆▊▆▋▇▌▆▍▅▌▊ ▆▊█ ▅▇▇▄▅█▋ ▅▋▆▆ ▍▇▍█▌▌▅▌█ ▆▊█▋▇ ▌▋▍█▄ ▌▅ ▉█ ▆█▆▅ ▅▌▍▅▍▄▉ ▇█▆▉▇▄█ █▅▆▉▌ ▉▊▇.▋▋▊▊█▄▇▌▋ ▍▉▋▄▄▉▄ ▊█▆ ▍▇█▇▅▄▇▋█▆ ▊▊▋▉▋▄▅ █▆▉█ ▄▉▉▊▋ ▆██▊▅▌█_▇▊▄▇██▊▅▇▍ ▊▄ ▆▌ ▆▆▍█▊█▌▋ ▍▌▍▋▇ ▋▌▇▌▄ ▌ ▆▇▌▋▋▋▄▊█ ▄▄▌ █▇▍ ▄▆█▅▉█▉_▉▊▅▇▋▅▌▆▄▅ ▉ ▆▄█ ▇█▆▋▊▋█ ▊▌▍▉▇▇ ▊▉▌▊▉▇ ▋▌ ▆▊▇▍ ▌▋▅▄▍▇▆ ▆▉▋▌▅█ ▍▊▄▌▋▆ ▌▇▋ "▆▋▅ █▄▌▇▊▄▌▌" ▋▋▍▇▊▌▊▆ ▅▌ ▌▋▋▅▊▋▊ ▍█▇▉▊▅▉ █▌▉ ▆█▍▍▊▄ ▆▋▅▊▋ "▅▍▊▉▆▍ ▇▍ █▆█▄▊▊▊█▇▄ ▊█▍▌▇▇▌▅▌▅▊███▄▍▋▉" ▋▍█▆▅██▆▌ ▇▆▆▄▊ ▌▊▉▆ ▋▇ ▉▇▋ ▄▄▅▆▍ ▌▍▄▋▍ ▅▊█▊█ ▆██▅██ ▍▊▅▄▉ ▋▌▌_▅▇▍█▅▇▅_▍▅█▇ ▍▇▉▇▌▍█▄ ▅▍▇▍ ▇▌▆▅█▄▅▇ ▄▄▅ ▉▉▅▆▆▆ ▆▇▆▍ ▋█▅▇▆▇▅▅▋▋ ▍▌█▊▉▍▆ ▋▍▍▅▆▌ ▅▄▌▊▊ ▅▋▍▊▄▍▉█▅ ▌▅▋▄ ▆▇▇▆ ▋▄▉▋▇▄█ ▇▆▌▉▊▄▇▇▊▉▍ ▍▌▇▋_█▄▅▌█▊▆▍▌▍▉▍ ▆▌▅▍_▌▋█▆▌▅▄▋▄█▋▄▉▆▇▉▍▍▉▉ ▊▉▊▌▅ ▆▍▉▅▄▄▉▉▊▄▅▇▅▍▇ ▍▇▋▍▌▅ █▊▉▍▍▆ ▆▊▆ ▇▅▊▄▉▅▉▊ ▍█▅▉▍▅▆ ▅▌▄▆▉ ▆▌▊▍ ▄▌▇▄▅▅▋ ▇▍▇▋▄ ▋▄▇▅█▋▋▉▋▉▉ █▇▌▅▆▍▄ ▄▉ █▊▍▊▌▉█▌▊▋ ▊▉ █▅▇▋▊▅ ▄▉▄▅.▆▉▆▌-▊▆▍▉█▌▇▆▉ ▅▅▋▆▍ "▆▌▌▍▌" ▍▄▅▉█▉▋▄██ ▇███▄▌▆▍ ▅▇ ▌▆▅▉▆▉▍ ▌▄▆▆▆ ▆▊▇▋█ ▊█▄▊▌▌▋ ▆▊▋▇▆▅▄▌ ▊▊▄_▊▌▉ ▇▍ ▉▌ ▍▆▅▄ ▅▋ ▄▆▇▉ "▉▅▊▄ ██ ▇▉▌▊▊" ▍▆█▊ ▊▉▊▌ ▌▇ ▉▉▋▌▊▉/ ▅█▍▆▍ ▋▉▇▉▍▄▆ █▆▌▄▌ ▆▍▍▋ █▉▅ █▇█▆▄'▊ ▌▅▌▌▆▄ ▌█▋▅... ▋▅▄ "▊▉▇█ ▊▉ █▊▉▌▊" ▌▊▍ ▌▋▉▆▆▇▍▅▌ █▊▍▋▆ ▇▉▋▆ ▊█▍▊ ▅▍ ▌▋▉▍ ▇▆▅▄▉▅▄▋▅▌█▋▄█▊▌▋▊▋▆▇▄▄▇▅▆ ▍▆▊▊ █▉▋ ▄▌▊ ▆▊ █▉▆▊▇▍▌▌ ▇█▍▆ ▅▅▍ ▇▉▇▅▌▌▆▆▌▅ ██▌▄▄ ▊▄▊▅▆▅▄▋ ▊▅█▆▍ ▉▆▇█ ▇▊ █████ ▋▅▇█▉▌█▄ ▌▆▋▍▊▄▌ ▋▇▌▊▍▇▊ ▇▊▉▋ ▄▄▆▉▊ ▅▉▅▇▅ ▋▊▆▋▊█▇▊▋▇▋▇ ▉▌ ▅▉▌█ ▅▄ ▋▊▌▋▌ █▌▆▊▉ ▇█▊▊▄ ▊▊▍ ▆▌▆▊▍▅ ▍▋▉▇█, ▄▇▄'▄ ▇█▄▋█▌▆ ▊▅▍▅ ▄▇▊▌▌█ ▌▌▆▆▋▄▋ ▋▋▅▌█▌ !▊▆▆▇▇ ▆▍▍▆▄ ▄▆▅▋▋▄▊ ▄▊▉▄▅ ▉▌▌▉ ▇▇ ▍▊▋█▆▇▇ ▍▋▍ ▇▊▍█▊▋▆ ▄▊▇▍ ▊▅▄▅▍▌ █▊█▉▌▌▉ ▄▉▆▉▍▌ ▇▌▇▋▊▄▊▉▉▋▊ ▋▌▄_█▆▉▋▆▇▉▍▆▇ ▇▉▋_▇█▄▉▊▄ ▌▄▄▇▇ ▇ ▅▆▆▌▍ ▋▌▍ ▌▅ ▋▄▉▇▊▆ ▇▉▍▇▅▆▆ ▄█ ▅▄ ▋▄▍▇▌▅ ▇▅▄▆▄ ▆ ▉▉▊▍▆ ▋▄▍▆ ▇▉▋█▇▄ ▆▌▄▆█ ▋▋▅▌▌▌▌▌▆▆▊ ▄▆▇▇▌▉ ▇▄▇█▆▋ ▇▉▆▌ ▉▅▄▆▍ ▍▊█▌█▋ ▄█▌▅ ▋ ▄▋██▅▄ ▅▋▉ ▄▍▄▉▍▋▇▊▍
9 Months Ago
Fixed a crash due to sounds failing to be loaded Fixed a crash with meshes Fixed DModelPanel having issues with depth buffer when 2 panels are overlayed
9 Months Ago
Fixed a crash due to sounds failing to be loaded Fixed a crash with meshes Fixed DModelPanel having issues with depth buffer when 2 panels are overlayed
9 Months Ago
Remove usage of dynamic clientside model indices in Lua API
9 Months Ago
Build vtex.exe Disable queued loader entirely, it does not work Sync ClientsideModel & ClientsideRagdoll implementations with main Change ents.CreateClientProp to work like ClientsideModel
9 Months Ago
▅▊▅ ▆▌▌▅█▄▇▇▇ ▇▅▌▉▄▅▍▋▍▍▄ ▊▋▍ ▆▋▊▋▅▇▊ ▄▅▍▅ ▌█▋▋▍▄▇▉▄ ▋▋▉▊▆ ▌▄▄▄▆ ▊▉ ▉▌ ▉█▋▆ ▆▄▋▆▄▌█ ▆▊▆▍▄▌▊ ▅▊▆▉▅ ▍▉▇.▇▉▍▌▇▊▇▊▅ ▇▅▋▅█▇█ ▊▊▆ ▍▅▌▄▄▇▍▇▌▉ ▍▆▋▋▌▋▅ ▇▅▉▋ ▍▄▄▊▌ ▅▉▊▇▌▍▉_▋▉▅█▉▍█▇▇█ ▄▆ ▅▇ ▍▆▊▅▅█▄▉ ▄▄▌█▅ ▆█▊▉▊ ▄ ▊▄▅▋▆▊▇▊▅ ▇▉▄ ▋▉█ ▅▆▄▅▋██_▆▉▅▊▄▋▆▍▊▍ ▇ ▆█▇ ▌▉█▉▋▋▍ ▅▉▄▄▍▊ ▄▅▊▇▍▉ ▆▋ ▊▉▊▉ ▉█▆▋▉▋▉ ▅▅▇▋▊▊ ▄▊▉▅▄▅ ▊▅▅ "▅▋▍ ▉█▊▅▉▆▍▋" ▍▆▇▋▇▍▆█ ▋█ ▋█▄▊▌▌▊ ▊▉█▍██▆ █▋▄ ▇▍▍▊▄▋ ▌▋▌▇▌ "▋▅▌▅█▊ ▇▇ ▍▌▉▋█▌▊█▋█ ▋▄▆▊▌▍▉▋▌▋▊▆▍▄▉▌▍▇" ▊▌▄▋▌▄▌▅▋ ▅▉▋▇▆ ▄▆▄▆ ▉▄ ▆▌▊ ▊▋▊▋▊ ▍█▆▉▍ ▇▌▍█▍ ▅▆▌▋▆▇ ▆▅▇▇▆ ▊▄▆_▇▌▅▋▆█▄_▆▆▅▅ ▆▍▍▋▄▇▄▋ ▄▄▆▆ ▉▊▆▇▊▇██ ▇█▄ ▆▅▅▅▋▄ ▍▍▍▊ ▉▍█▇▇▆▍▅▌▄ ▅▄▉▉▄▍▄ █▌▌▊▌▌ ▌▊▊▌▆ ▆▋▄▄▆▊▍▊▋ ▍▇▅█ ▇██▌ ▅▉▉▅▋▍▉ ▅▅▍▋▅▊▋▊▇▋▌ ▅▍▄▋_▍▊▇▆▅▅▊▇▇█▇▄ █▅▆▅_▉▋▉▍▅▊▆▉▅▆▊▌▋█▆▉▌▇▊▍ ▋▉▌██ ▋▉▆▋▉▆▉▄▉▇█▇▄▉▆ █▌▅▌█▌ ▊▍▆▌▅▄ █▇▇ ▍▌▅██▄▍▋ ▉▄▅▌▅▅▋ ▅▋▌▇█ ▍▇▍▍ ▊▅▊▄▍█▅ ▄▊▅▇▉ ▆▊▅▆▉▄▊▌▇▄█ ▌█▋█▆▄▍ █▉ ▍▅▌▇█▍▌▅▍▄ ▅▄ ▋▅▌▅▊▅ ▍▌▋▄.▊▊▊▌-▉▆▍▌▍▋▋▋▊ ▅▋▋▌▊ "▆█▍▇▌" █▄▇▌▇▉▍▍▊▌ ▌▉▆▊▉█▉▅ ▄▄ █▆▄▉▋▇▍ ▇▇▊▇▅ ▆▋▆▋▅ ▇▉▆▄▋▅▍ ▋▉▉▄▆▆▊▆ ▍▆█_▅▄▌ ▅▄ ▊▊ ▊▍█▋ ▆█ ▇▌▆▆ "▊▋▄▊ ▅▄ ▋▅▌▌▅" ▅▄▄▆ ▍▇▅▊ ▇▆ ▉▊█▅▅█/ ▄▇▄▊▇ ▍█▊▅▆▋▍ ▄▄▍▆▋ █▉▍█ ▉▆▅ ▅▆▌▍▄'▅ ▉▉▄▊▊▌ ▋▅▋▅... ▉▇▅ "▋▊▆▊ ▇▆ ▇▌▍▊▅" ▍▉▄ ▍▉▅▅█▊▍▊▅ ▍█▇▅█ ▉▋▇▇ ▅█▉█ ▍▉ ▉▊▋▆ ▊▍▌▊▅▋▋▊▊▍▅▋▅▄█▆▆▍▅▌▆▅▆▋▌▅ ▉█▉▉ ▊▋▌ ▊▍▆ ▄▋ ▆█▊▍▄█▆█ ▆▉▄▊ ▇▉▉ ▍▍█▋▄▌▄▅▇▅ ▄▇▇▌█ ▄▅▆█▋▋▅▇ ▅▋▉█▌ ▄█▌▆ ▄▆ ▍▊█▉▄ ▍▅▆▇▋▄▄▌ ▉▌█▌█▌▌ ▋▋▊▇▍██ ▆▅▌▆ ▌▆▅▍▋ ▉▊▅▉▉ ▉▋▊▅▊▊▌▄▉▉██ ▅▉ ▅▄▅▉ ▉▉ ▍▄▉█▆ ▋▋▉▄▍ ▆▆▇▆▆ ▍▍▆ ▆▋▉▅▉▆ ▌█▄▊▋, ▊█▄'▊ ▍▊█▆▅▍▍ ▍▇▍▊ ▇▅▄▌▆▅ ▅▌▇▋▄▋█ ▆▉▋▊▅▌ !▇▉▅▊▇ ▊▋▋▌▇ ▇▌▆▆▍▍▋ ▇▆▇▉▉ ▉▋▌▍ ▌▍ ▄▉▅▆▋▉▉ ▅▅█ ▋▆▉█▆█▄ ▌▌▉▉ ▆▌██▌▆ ▌▍█▌▇▌▋ ▋▆▆▅▅▋ ▊▌▋▇▊▍▌▅▆▅▋ ▍▅▇_█▋▋▊▋▍▆▋▆▊ ▉▇▇_▋▋▍▆▌▋
9 Months Ago
▅▄▋▌▍ ▄▆█▋▊ ▍▌▍▅█▇▆ ▍▌▍▋█ ▊▍▉▋ ▉█ ▄▅█▌▌▄█ ▌▉█ ▅▉▆▇▌▅█ ▆▄▊▇ ▇▍▍▉▊▊ ▊▇▌▆▆█▋ ▇▊▆▅▍▍ ▋▉▌▋▌▆▋▇▉▉█ ▆▊▌_▅▋▅█▆▅▇▋▉▋ ▅▌▄_█▄▆▍▇▇
9 Months Ago
Fixed "flush" concommand crashing on windows srcds video library restores fps_max if it sets it Move "make to video" temp file to videos/ Holly library makes them and doesn't delete them... Fix "make to video" not rendering while main menu is open CPropDoorRotatingBreakable does not try to precache NULL mdl breakables Fixed quitting while demo is being recorded writing invalid tick count Minor improvements to demo to video thing Fixes for broken demos, don't display info during loading screen
9 Months Ago
Fixed RecipientFilter global having its argument flipped Fixed some presets being erroneously treated as collection ID Update gmod.code-workspace
10 Months Ago
Fixed "Unable to initialize DirectSoundCapture" disabling voice chat We are using Steam Voice anyway Fixed lua_refresh_file gamemode file handilng Fix issues with clientside dynamic models after reconnect Nuke some useless concommands Test_CreateEntity Test_RandomPlayerPosition
10 Months Ago
Fixed net.WriteData warning not displaying correct data Allow physgun_wheelspeed to go negative again Apply a different fix for physgun_wheelspeed 0 Fix dynamic models trying to load already loaded models Fix "bad sequence" warnings to display correct max number
10 Months Ago
More potential crash fixes to do with texture loading
10 Months Ago
Fix symlinked autorefresh not working
10 Months Ago
Fixed presence of an HLTV bot causing certain commands to not run Disable random bot movement on HLTV bots Adjust debug.getregistry hack So it doesn't return empty table every time, but a persistent one Fix changes to debug.getregistry Updated language files