1,236 Commits over 3,287 Days - 0.02cph!
head 2 albedo and normals
Updated vm bow source anims file
checking in all new blendshapes for head 3 plus textures. Blends work in max so they should work in Maya for alex. Hopefully.
vm bow anim source update
Added original head blendshapes source file
▍▇▆▆▅▆ ▍▊▌▋▄ ▋▉▅ ▉▇▄▉▍▆ █▄▄▋▅▇▍▆▄▆ ( ▇▆▌▆▊ / ▉▇▆▍ / ▌▍▌▅ )
checking PO for head 2 - default
fixed origin points for happy/sad/default. Think I fixed PO, alex will have to check.
Updates to vm stone hatchet source anims
fixing nose and adjusting origin points of the morphs for head 2
adjusted origin points for the morphs for the 3rd head
checking in morphs for head 1
Updates to hatchet vm anim source files
re-checking in head 2 with teeth and eyes attached
checking in head 2 with morphs
morphs for head3 for alex to check out
Updated player wounded anim source
Added player death anim source
Updating head file source
Added skinned black male variant head source file
added lods in the file for alex
Added torch vm lit_deploy source anim
checking in black male variant head and texture for alex to skin
adding brick textures for dan
- Updated vm salvage axe attack2 hit source anim
- Renamed axe idle to idle_rare, added simplified idle
Updated torch vm source files
various source files I forgot to check in.
Updated bear trap anims source file
Added & skinned lods for bear trap world model
Bear trap LODs,max file and a needed spec map.