1,236 Commits over 3,287 Days - 0.02cph!
Added working files for sedimentary rocks
Bigger lighthouse max file.
source files for 3rd person spear animations
checking in latest texture sources
Updated lighthouse max file.
uploading source files for ak
backing up source files so far for bld log set
Checking in the brick and metal frame building max files.
deleted some ridiculously big max files.
commiting some source files for animal animations
Took a look at the SMG mockup images and i love it. Looks perfect except for one bit I'd like to suggest adding: a magazine release button/trigger.
I'm commiting an image of what I'm refering to.
added more pipe remnant art sourcefiles
added pipe remnant art sourcefiles.
Material fixes in the max file - lighthouse.
Added pipe remnants art files
Simplified the instances into the maxfile - re-export
checking in source files for several of the animal animations
adding max file for storage box
Wooden storage box checkin. (new scale)
Lighthouse max check-in - new rock work.
Updated lighthouse max file, more fixing still not 100% right.
Lighthouse 3ds max file check in.
started working on the rabbit model
Darker concrete textures, backup of latest maxfile
Adding WIP satellite source files for backup
Update building block basic source
Fixed UVs on a bunch of placeholder building component meshes
Latest building_basic_all.max
Updated building_basic_all.max
starting the chicken model.
source files for the fishing rod animations
Updated building_basic_all.max
Latest building_basic_all.max
updated bone knife vm source anims
renamed bone knife idle to idle_rare & simplified basic idle
Latest building_basic_all.max
Updated player weapon idle source files
Updated building_basic_all.max