1,236 Commits over 3,287 Days - 0.02cph!
adding in the clothing+body part lods as obj for alex
Added new viewmodel rig with updated skeleton changes. _ML indicates this file still uses Minhs controller layout on top.
Moved old skinned meshes to clean parent folder. These will be removed fropm Plastic once LODS have been skinned & exported on new rig.
Cooking pot for the campfire with LODs.
forgot that alex needs obj instead so it's not triangulated upon import.
Small tweaks to the colours of the flare textures.
naked player lod - looks funny with textures
Texture files of some more flare colours.
Grass skirt uses 'ornamental_grass_41.tga' texture
Red flare checkin with LODs.
outdoor torch with lods and alike.
adding mudlegs with legs colour texture change normals are the same.
adding mudpants and textures
Bota bag with LODs - view and world models.
updates to bow anim, trying to fix export issues
adding the two lods to for the rocket launcher
working into the bow view model
Added naked player rig ( for facial bones ot be added)
eyes and temp eye texture
head model with new mouth, closed and open plus teeth textures.
Rocket launcher with textures
worked further into bow view model
Chicken breast models with LODs.
-deleted the .fbx files for player animations; added some new source files for the player animations
Bone knife checkin with meshes, textures and LODs.
more updates to bow rig setup
added initial bow viewmodel setup file
Woodpile meshes with LODs.
added rock folder & textures ( mesh contained within viewmodel anim)
Campfire checkin with LODs.
LODs done for the cans of beans.