1,236 Commits over 3,287 Days - 0.02cph!
changed rotation order of shoulder bones on player rig source file
Added initial player hatchett anim source file
Added holdtype source anims
Started to look into camera movement mokeups for transitions between ironsights & reloading.
Commiting updates to holdtype source anims
Added initial player pickaxe deploy anim
skinning updates to the player naked torso / head
chnages to holdtype anims
updated rock holdtype anims
updated player torch anims
tweaked view model torch anims
Created torch 'attack' & 'hit' anims from the new'lit' position
updated torch extinguish anim to to start from 'lit' position
Added 3m Window test model
Added test ceiling part and basic door
further work on player torch anims
changed ignite anim to end in new lit torch pose
Added lit_idle for torch view model (source file)
Changed foundations test object to be 3m tall.
updated run_forward source anim with latest version
Working on player torch anims
tweaked deploy torch view model.
moved folder to rust_art\Models\Env\building_parts
View and world view models fo the salvaged tools. Full LODs with the world view models.
source files for all of the animals
tweaked view model anim source files
Added basic structure building blocks
Added cargoplane/supply drop models
Moved models into Models folder
Only weapon models should start with w_
Added player torch anims source file
updated Torch viewmodel anim source files
Added torch view model anims (attack and combo)
Added torch viewmodel anim source file - melee attack
Added torch view model source anims (ignite / hit /extinguish)