reporust_companion_reactcancel
1,479 Commits over 1,796 Days - 0.03cph!
add real avatar to the header
Adding the stacknavigation header with avatar across views
Padding on TeamMemberList header
remove absolute and use flex
player marker opacity
Merge branch 'master' of rust_companion_react
Chatinput button position
Fix keyboard avoider for android
Team View spacing bugs, changing player list
platfrm specific spacing for KeyboardVerticalOffset
Move userInterfaceStyle to where it belongs (I think?)
Allow the YouTube embed origin for the BlogView (possible fix for iOS)
Show map notes on the map (personal and team ones)
Team markers go above monument markers
Use avatar for the player markers on the map
Don't watch the Team for every ChatLine
Unload the map when switching servers (so it doesn't auto load), cache style in MarkerRoot
Add an error when a model is being watched many times, don't watch MapState in MarkerRoot
Don't watch servers in the server switcher (that auto connects to them all and ticks them)
Mock server uses your local steamid now, refactor to get rid of circular dependency
Better formatting for the map size
Rebuild settings page using ListItem and maps
Styled moment on hub view
Adding more data to the tooltips
Add a toggle switch to the smart alarm entity to switch notifications on/off for it
Styled User
activity indicator on avatar
Chatline styling
Hub restructure
Styling up News section, adding props to Container
NewsItem
StyledAvatar rename
replaced Avatar with lazyloading
remove unused
Adding Tooltips to player avatar
Styling on serverinfo tabs
Text colour
Switch Server drawer styling
fixing font issues now using Roboto
Stripping old unused imports
Setting avatar to accept isOnline props
Setting avatar to accept leader status
Fix chat input overflow text bug
Adding player leader status to PlayerCapsule
Getting OS level dark/light mode and setting it on keyboard
adding player count to Team chat
Team chat header and offset
Fix header text not centered
Push the "jump to me" button in more, give it more consistent colors
ServerHeader uses NetworkImage
Memoized a bunch of stuff in the map's GridLayer to see if its faster
changing playercapsule style
Server Header style
Your team styling
Add switch style to the SafeAreaHeader for colour