branchrust_reboot/experimental/hackweek-raytracingcancel
19 Commits over 0 Days - ∞cph!
Cone tracing sun disk for direct light area shadows
Some final tweaks, added direct light shadow raygen for perf testing
Final version with a bunch of new stuff
Quick and dirty RTAS instance management + scene update
Updated ClosestHit shader
Added shader support for raytracing alpha tested surfaces
Updated core/foliage materials with explicit renderQueue value
Updated raytracing controller
Updated world-space AO ray generation shader
Added raytrace extension to filetypes conf as txt
Added closest hit passes to a few shaders
Added basic raytracing controller
Baseline starting shaders and hlsl support for world-space AO
Added craggy RT test scene
added d3d12, made primary