branchrust_reboot/experimental/hackweek-raytracingcancel

19 Commits over 0 Days - ∞cph!

2 Years Ago
Cone tracing sun disk for direct light area shadows
2 Years Ago
Some final tweaks, added direct light shadow raygen for perf testing
2 Years Ago
Final version with a bunch of new stuff
2 Years Ago
Quick and dirty RTAS instance management + scene update
2 Years Ago
Updated ClosestHit shader
2 Years Ago
Added shader support for raytracing alpha tested surfaces
2 Years Ago
Added AnyHit shader
2 Years Ago
Updated core/foliage materials with explicit renderQueue value
2 Years Ago
Naming consistency
2 Years Ago
Updated test scene
2 Years Ago
Updated raytracing controller
2 Years Ago
Updated world-space AO ray generation shader
2 Years Ago
Added raytrace extension to filetypes conf as txt
2 Years Ago
Added closest hit passes to a few shaders
2 Years Ago
Added basic raytracing controller
2 Years Ago
Cherry picked 78206
2 Years Ago
Baseline starting shaders and hlsl support for world-space AO
2 Years Ago
Added craggy RT test scene
2 Years Ago
added d3d12, made primary