branchrust_reboot/experimental/hackweek-raytracingcancel

19 Commits over 0 Days - ∞cph!

1 Year Ago
Cone tracing sun disk for direct light area shadows
1 Year Ago
Some final tweaks, added direct light shadow raygen for perf testing
1 Year Ago
Final version with a bunch of new stuff
1 Year Ago
Quick and dirty RTAS instance management + scene update
1 Year Ago
Updated ClosestHit shader
1 Year Ago
Added shader support for raytracing alpha tested surfaces
1 Year Ago
Added AnyHit shader
1 Year Ago
Updated core/foliage materials with explicit renderQueue value
1 Year Ago
Naming consistency
1 Year Ago
Updated test scene
1 Year Ago
Updated raytracing controller
1 Year Ago
Updated world-space AO ray generation shader
1 Year Ago
Added raytrace extension to filetypes conf as txt
1 Year Ago
Added closest hit passes to a few shaders
1 Year Ago
Added basic raytracing controller
1 Year Ago
Cherry picked 78206
1 Year Ago
Baseline starting shaders and hlsl support for world-space AO
1 Year Ago
Added craggy RT test scene
1 Year Ago
added d3d12, made primary