salvaged cleaver re-sisze
- 3p (worldmodel) re-sized up to match pervious verison before the refresh
- scaling removed from .worldmodel (was used to quickly fix being too small)
- 3p anims updated with larger grip
- pivot changed to base of model (to match previous position + the same 3p anim set if used for multiple weapons using this same pivot convention)
- removed hacky offset in .entity to deal with above pivot issue