branchrust_reboot/main/50cal_animation_improvementscancel

12 Commits over 31 Days - 0.02cph!

3 Months Ago
Ballista and 50cal animation updates
3 Months Ago
Fix the camera animation going off in a random direction and causing a random pop - used jarryds method
3 Months Ago
Dont turn the yaw back to 0 when reloading 50cal - it's not needed
3 Months Ago
main -> 50cal_animation_improvements
3 Months Ago
Fix 'elbow-ness' a little on the front turret
3 Months Ago
New rear turret IK curves
3 Months Ago
Map hand ik to a curve instead of using raw values (just like the parachute) - Good first pass curve on front - Good first pass curve on rear Map distance to turret during reload to a curve. Reduces snapping on the rear turret at the end of animations - Good first pass curve on rear
3 Months Ago
Add some hand blend in at the end of reload animations. Not perfect but substantially better than what it was
3 Months Ago
main -> 50cal_animation_improvements
3 Months Ago
Fix 50cal idle animations being set with ammo or no ammo incorrectly when sitting idle
3 Months Ago
Fix rear turret having incorrect animator time setting
3 Months Ago
Use Jarryds hack to ennsure pt boat turret reload animation doesnt drift from the players reload animation (stupid unity issue)