branchrust_reboot/main/BoatsAtWorldEdgecancel
14 Commits over 0 Days - ∞cph!
Modified edge-of-world check to work for all vehicles, not just boats
Help info for the new convars
Improved drift-to-shore code
Initial simple implementation of boat drift-to-shore when nobody is around
Use HasCloseConnections instead of Vis.Entities for TrainCar and JunkPile
Added a class description comment to ObjectWorkQueue
Updated tooltip text for JunkPileWater.Queue
Make sure we definitely stop before world edge
A better-feeling system for preventing boats reaching the world edge
Simple repelling force for boats near world edge