branchrust_reboot/main/ConvexDeployablescancel
30 Commits over 0 Days - ∞cph!
Fixed issues with industrial crafter placement on workbench 2 and 3
Adjusted one dismount point that was never valid on static computer station
Updated colliders on the static computer station as well. For this static one I haven't added collision for the chair, since it requires moving the dismount points and the static computer station is used in quite a few places, often quite cramped. The computer station chair had no collision before today, allowing for the dismount points to be quite close to the table.
Fixed double-up collider names on workbenches (can cause trouble when finding bones)
Computer Station was already all convex colliders, but the entire thing was represented with a single box collider, so I've redone it with the level of detail that other deployables have. Chair and radio now have collision too. Dismount points needed to be moved out a bit to account for the chair.
Converted Concrete Barricade to all convex colliders.
Converted Sandbags to all convex colliders.
Converted Chippy Arcade Machine to all convex colliders.
Converted Hobo Barrel to all convex colliders.
Converted Beach Parasol to all convex colliders.
Converted Beach Chair to all convex colliders.
Converted Spinner to all convex colliders.
Converted Secret Lab chair to all convex colliders. Fixed it having a collider double-up.
Converted T3 Workbench to all convex colliders.
Converted T2 Workbench to all convex colliders. Metal components now also correctly respond as metal.
Converted T1 Workbench to all convex colliders.
Converted Table to all convex colliders. The two metal legs also now correctly respond as metal.
Converted Sofa to all convex colliders.
Converted Shelves to all convex colliders.
Fixed extra collider on deployable chair
Converted Research Table to all convex colliders. Shooting the magnifying glass also produces glass particles now.
Converted locker to all convex colliders.
Converted Furnace to all convex colliders.
Converted fridge to all convex colliders. Collider now also includes the door area, since the deployed fridge door is always closed.
Converted Chair to all convex colliders. Fixed chair collision not quite matching chair scale.
Converted campfire to all convex colliders.
Fixed BBQ collision always acting like the lid is open (very old bug)
Converted BBQ to all convex colliders.