branchrust_reboot/main/Desert_Military_bases/MLRS_UIcancel

38 Commits over 0 Days - ∞cph!

50 Days Ago
MLRS UI overhaul: Fixed multiple issues that were causing MLRS rocket-in-flight markers to not show up. Updated the markers themselves.
50 Days Ago
MLRS UI overhaul: Stopped all the different maps from fighting over who's the active map
50 Days Ago
MLRS UI overhaul: Show markers in red, hide most other content.
50 Days Ago
Switch back to the older target inaccuracy system for the MLRS. Gives a much better guarantee of the target area that's ultimately hit by rockets.
51 Days Ago
MLRS UI overhaul: Capture mouse and keyboard correctly
51 Days Ago
MLRS UI overhaul: Fixes
51 Days Ago
MLRS UI overhaul: Some requested changes
51 Days Ago
MLRS UI overhaul: Scaling some content instead of resizing it, makes the appearance more consistent
51 Days Ago
MLRS UI overhaul: Finally got the map to zoom to the same scale regardless of world size. A true miracle.
51 Days Ago
MLRS UI overhaul: Set the MLRS username to the player's Steam name. Map fixes.
51 Days Ago
MLRS UI overhaul: Square map window instead of circular
51 Days Ago
MLRS UI overhaul: Move the min range circle with the MLRS, now that we allow scrolling/panning the map
51 Days Ago
Fix dialog OnDisable, replace with Clear override
51 Days Ago
MLRS UI overhaul: Various map UI work in progress. Scrollbars and stuff.
51 Days Ago
MLRS UI overhaul: Changing plans. Removed outer red circle, kept the fade. Map is now at a fixed zoom level and draggable. Still WIP
51 Days Ago
Projectile and range edits
51 Days Ago
MLRS accounts for modified rocket gravity. Adjusted rocket gravity. Custom inspector for MLR rockets.
52 Days Ago
MLRS UI overhaul: Some visual tweaks
52 Days Ago
MLRS UI overhaul: Set the target and true aim circle size correctly
52 Days Ago
MLRS UI overhaul: Set the central min range circle to the correct size
52 Days Ago
MLRS UI overhaul: Derived the necessary map scaling formula.
52 Days Ago
MLRS UI overhaul: The hard part. WIP getting the map to scale correctly to exactly fit the MLRS' total range indicator circle on-screen.
52 Days Ago
MLRS UI overhaul: - Initial work on actually making the new map work correctly. Position the target and true aim circles correctly. Allow placing the target with mouse (or with WASD). - Fixed close button no longer working.
52 Days Ago
MLRS UI overhaul: True and targeted aim circles, setting active map view
52 Days Ago
MLRS UI overhaul: Added "click to aim" info for the fullscreen dialog
52 Days Ago
MLRS UI overhaul: Map central circle, new textures for it
52 Days Ago
MLRS UI overhaul: Set up texture layers: Map mask, map mask fade, map outer circle, scanlines
52 Days Ago
MLRS UI overhaul: Map UI WIP
53 Days Ago
MLRS UI overhaul: Map view mask and edge fade
53 Days Ago
MLRS UI overhaul: Full-screen UI now looks correct at any aspect ratio.
53 Days Ago
MLRS UI overhaul: General WIP
53 Days Ago
MLRS UI overhaul: Map view early WIP
53 Days Ago
MLRS UI overhaul: Ready status UI
54 Days Ago
MLRS UI overhaul: Fixed velocity bar now showing the amount correctly
54 Days Ago
MLRS UI overhaul: Projectile velocity UI added
54 Days Ago
MLRS UI overhaul: Initial work on active mode. Fullscreen mode works.
54 Days Ago
MLRS UI overhaul: Missile ammo display added and functional. Updating old UI scripts.
54 Days Ago
MLRS UI overhaul part 1: "Missing aiming module" screen