branchrust_reboot/main/Desert_Military_bases/MLRS_UIcancel
38 Commits over 0 Days - ∞cph!
MLRS UI overhaul: Fixed multiple issues that were causing MLRS rocket-in-flight markers to not show up. Updated the markers themselves.
MLRS UI overhaul: Stopped all the different maps from fighting over who's the active map
MLRS UI overhaul: Show markers in red, hide most other content.
Switch back to the older target inaccuracy system for the MLRS. Gives a much better guarantee of the target area that's ultimately hit by rockets.
MLRS UI overhaul: Capture mouse and keyboard correctly
MLRS UI overhaul: Some requested changes
MLRS UI overhaul: Scaling some content instead of resizing it, makes the appearance more consistent
MLRS UI overhaul: Finally got the map to zoom to the same scale regardless of world size. A true miracle.
MLRS UI overhaul: Set the MLRS username to the player's Steam name. Map fixes.
MLRS UI overhaul: Square map window instead of circular
MLRS UI overhaul: Move the min range circle with the MLRS, now that we allow scrolling/panning the map
Fix dialog OnDisable, replace with Clear override
MLRS UI overhaul: Various map UI work in progress. Scrollbars and stuff.
MLRS UI overhaul: Changing plans. Removed outer red circle, kept the fade. Map is now at a fixed zoom level and draggable. Still WIP
Projectile and range edits
MLRS accounts for modified rocket gravity. Adjusted rocket gravity. Custom inspector for MLR rockets.
MLRS UI overhaul: Some visual tweaks
MLRS UI overhaul: Set the target and true aim circle size correctly
MLRS UI overhaul: Set the central min range circle to the correct size
MLRS UI overhaul: Derived the necessary map scaling formula.
MLRS UI overhaul: The hard part. WIP getting the map to scale correctly to exactly fit the MLRS' total range indicator circle on-screen.
MLRS UI overhaul:
- Initial work on actually making the new map work correctly. Position the target and true aim circles correctly. Allow placing the target with mouse (or with WASD).
- Fixed close button no longer working.
MLRS UI overhaul: True and targeted aim circles, setting active map view
MLRS UI overhaul: Added "click to aim" info for the fullscreen dialog
MLRS UI overhaul: Map central circle, new textures for it
MLRS UI overhaul: Set up texture layers: Map mask, map mask fade, map outer circle, scanlines
MLRS UI overhaul: Map UI WIP
MLRS UI overhaul: Map view mask and edge fade
MLRS UI overhaul: Full-screen UI now looks correct at any aspect ratio.
MLRS UI overhaul: General WIP
MLRS UI overhaul: Map view early WIP
MLRS UI overhaul: Ready status UI
MLRS UI overhaul: Fixed velocity bar now showing the amount correctly
MLRS UI overhaul: Projectile velocity UI added
MLRS UI overhaul: Initial work on active mode. Fullscreen mode works.
MLRS UI overhaul: Missile ammo display added and functional. Updating old UI scripts.
MLRS UI overhaul part 1: "Missing aiming module" screen