branchrust_reboot/main/DraculaCapecancel
12 Commits over 30 Days - 0.02cph!
Update FP.BurstCloth with a bunch of constraint logic changes
Re-tweak all materials since the update has different parameters now
Fix ghost costume bones being out of order (breaks sibling constraints!)
Added burst cloth constraints to dracula cape
skinning tweaks in ghost sheet
Increased number of burstcloth bones in ghost costume
WIP vertex paint for wind shader
Dracula cape lods
Dracula cape no longer hides hair
Material adjustments
Updated skinning
Proper burstcloth bone names
Added high bone count test
merge from ghost_sheet_fixes
Initiall burst cloth setup
Dracula cape mesh/textures
WIP prefab setup