branchrust_reboot/main/DraculaCapecancel

12 Commits over 30 Days - 0.02cph!

7 Months Ago
Update FP.BurstCloth with a bunch of constraint logic changes Re-tweak all materials since the update has different parameters now Fix ghost costume bones being out of order (breaks sibling constraints!)
7 Months Ago
merge from main
8 Months Ago
Added burst cloth constraints to dracula cape
8 Months Ago
skinning tweaks in ghost sheet
8 Months Ago
Increased number of burstcloth bones in ghost costume
8 Months Ago
WIP vertex paint for wind shader
8 Months Ago
Dracula cape lods Dracula cape no longer hides hair Material adjustments
8 Months Ago
Updated skinning Proper burstcloth bone names
8 Months Ago
Added high bone count test
8 Months Ago
merge from ghost_sheet_fixes
8 Months Ago
Initiall burst cloth setup
8 Months Ago
Dracula cape mesh/textures WIP prefab setup