branchrust_reboot/main/FixProjectileShenaniganscancel

2 Commits over 0 Days - ∞cph!

2 Years Ago
- Move all TimedExplosive projectiles to the Physics Projectile layer - Remove collider from those that still had one
2 Years Ago
There's no need to add a EntityCollisionMessage script to rockets and things that don't have a collider. It is needed for stuff like C4, so let's make it conditional.