branchrust_reboot/main/FixProjectileShenaniganscancel
2 Commits over 0 Days - ∞cph!
- Move all TimedExplosive projectiles to the Physics Projectile layer
- Remove collider from those that still had one
There's no need to add a EntityCollisionMessage script to rockets and things that don't have a collider. It is needed for stuff like C4, so let's make it conditional.