branchrust_reboot/main/FixProjectileShenaniganscancel
                         
                     
             
         
     
    
        
2 Commits over 0 Days - ∞cph!
    
    
        
            
            
            
                
                - Move all TimedExplosive projectiles to the Physics Projectile layer
- Remove collider from those that still had one
                
                
                
                
             
         
        
            
            
            
                
                There's no need to add a EntityCollisionMessage script to rockets and things that don't have a collider. It is needed for stuff like C4, so let's make it conditional.