branchrust_reboot/main/GeneralBugFixescancel

17 Commits over 0 Days - ∞cph!

4 Years Ago
F9 screenshot button now sets branding convar back to what it was, rather than always enabling it
4 Years Ago
Add support for gibs to use the colliders they have on their original prefab, including primitive collider types. The physics material is now also assigned, plus a small amount of drag.
4 Years Ago
more RHIB collider tweak
4 Years Ago
Tweaked RHIB collider
4 Years Ago
Merge from Main -> GeneralBugFixes
4 Years Ago
Fix up RHIB colliders
4 Years Ago
Fixed tool cupboard saying "unattened" (but will need a phrases rebuild)
4 Years Ago
Fixed another user being able to turn on/off single-user static "oven" objects (e.g. refinery, BBQ) while a user is using the UI.
4 Years Ago
Main inventory right-click can now fill all AutoTurret ammo slots, not just the first one
4 Years Ago
Prevent using the chainsaw while refilling.
4 Years Ago
Merge from Main -> GeneralBugFixes
4 Years Ago
Better fix for roadside object angles, which also fixes the other bug of roadside objects leaning left/right when spawning on up/down sloping roads.
4 Years Ago
Fixed roadside electrical boxes being misaligned with terrain. Roadside objects are now able to optionally align to the road's normal (while still facing in their assigned direction). I've set it to true for roadside decor (electrical boxes and road signs).
4 Years Ago
Merge from Main -> GeneralBugFixes
4 Years Ago
Locker now allows right-click moves from inventory for both clothing and belt items, putting them into the right slots. Previously only clothing was supported.
4 Years Ago
Improved locker fix that keeps the right amount of belt slots
4 Years Ago
Fixed invisible item slot in the locker UI