branchrust_reboot/main/GeneralBugFixescancel

17 Commits over 0 Days - ∞cph!

43 Days Ago
F9 screenshot button now sets branding convar back to what it was, rather than always enabling it
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43 Days Ago
Add support for gibs to use the colliders they have on their original prefab, including primitive collider types. The physics material is now also assigned, plus a small amount of drag.
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43 Days Ago
more RHIB collider tweak
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43 Days Ago
Tweaked RHIB collider
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43 Days Ago
Merge from Main -> GeneralBugFixes
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44 Days Ago
Fix up RHIB colliders
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44 Days Ago
Fixed tool cupboard saying "unattened" (but will need a phrases rebuild)
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44 Days Ago
Fixed another user being able to turn on/off single-user static "oven" objects (e.g. refinery, BBQ) while a user is using the UI.
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44 Days Ago
Main inventory right-click can now fill all AutoTurret ammo slots, not just the first one
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44 Days Ago
Prevent using the chainsaw while refilling.
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44 Days Ago
Merge from Main -> GeneralBugFixes
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44 Days Ago
Better fix for roadside object angles, which also fixes the other bug of roadside objects leaning left/right when spawning on up/down sloping roads.
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45 Days Ago
Fixed roadside electrical boxes being misaligned with terrain. Roadside objects are now able to optionally align to the road's normal (while still facing in their assigned direction). I've set it to true for roadside decor (electrical boxes and road signs).
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45 Days Ago
Merge from Main -> GeneralBugFixes
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45 Days Ago
Locker now allows right-click moves from inventory for both clothing and belt items, putting them into the right slots. Previously only clothing was supported.
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46 Days Ago
Improved locker fix that keeps the right amount of belt slots
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46 Days Ago
Fixed invisible item slot in the locker UI
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