branchrust_reboot/main/GeneralBugFixescancel
17 Commits over 0 Days - ∞cph!
F9 screenshot button now sets branding convar back to what it was, rather than always enabling it
Add support for gibs to use the colliders they have on their original prefab, including primitive collider types. The physics material is now also assigned, plus a small amount of drag.
Merge from Main -> GeneralBugFixes
Fixed tool cupboard saying "unattened" (but will need a phrases rebuild)
Fixed another user being able to turn on/off single-user static "oven" objects (e.g. refinery, BBQ) while a user is using the UI.
Main inventory right-click can now fill all AutoTurret ammo slots, not just the first one
Prevent using the chainsaw while refilling.
Merge from Main -> GeneralBugFixes
Better fix for roadside object angles, which also fixes the other bug of roadside objects leaning left/right when spawning on up/down sloping roads.
Fixed roadside electrical boxes being misaligned with terrain. Roadside objects are now able to optionally align to the road's normal (while still facing in their assigned direction). I've set it to true for roadside decor (electrical boxes and road signs).
Merge from Main -> GeneralBugFixes
Locker now allows right-click moves from inventory for both clothing and belt items, putting them into the right slots. Previously only clothing was supported.
Improved locker fix that keeps the right amount of belt slots
Fixed invisible item slot in the locker UI