branchrust_reboot/main/HDRP_Art_Backport/backport_bug_fixes/biome_dependant_foliagecancel
24 Commits over 0 Days - ∞cph!
BiomeVisuals now supports pooled prefabs / entities
Scene to prefab - prefabs only
Saplings biome variant prefabs
combing monuments for severed prefab links for foliage
Scene to prefab - prefabs only
patch grass snow variants
Snowy variants for LS, Harbors, Trainyard, Powerplant ground meshes
snow variants of the 'office' exterior planters
overgrowth prefabs shadow proxies use a simpler material
Tundra specific foliage spawner for procmap roads
snow variants were using the wrong material leading to visual diff with the biome
junkpiles use temperate foliage by default as they are not static
Scene 2 Prefab - prefabs only
Applied Biome Visuals script to overgrowth foliage prefabs
Tundra variants of overgrowth grasses
prefab files for the new model variants
snow and arid overgrowth grass prefabs
early work on biome specific overgrowth meshes