branchrust_reboot/main/HDRP_Art_Backport/backport_bug_fixes/biome_dependant_foliagecancel

24 Commits over 0 Days - ∞cph!

3 Years Ago
BiomeVisuals now supports pooled prefabs / entities
3 Years Ago
Scene to prefab - prefabs only
3 Years Ago
Saplings biome variant prefabs
3 Years Ago
combing monuments for severed prefab links for foliage
3 Years Ago
Scene to prefab - prefabs only
3 Years Ago
3 Years Ago
Snowy variants for LS, Harbors, Trainyard, Powerplant ground meshes
3 Years Ago
snow variants of the 'office' exterior planters
3 Years Ago
overgrowth prefabs shadow proxies use a simpler material
3 Years Ago
Tundra specific foliage spawner for procmap roads
3 Years Ago
snow variants were using the wrong material leading to visual diff with the biome
3 Years Ago
junkpiles use temperate foliage by default as they are not static
3 Years Ago
Scene 2 Prefab - prefabs only
3 Years Ago
Applied Biome Visuals script to overgrowth foliage prefabs
3 Years Ago
3 Years Ago
Tundra variants of overgrowth grasses
3 Years Ago
prefab files for the new model variants
3 Years Ago
snow and arid overgrowth grass prefabs
3 Years Ago
early work on biome specific overgrowth meshes