branchrust_reboot/main/HDRP_Art_Backport/terrain_tessellationcancel
4 Commits over 0 Days - ∞cph!
Added some sliders to control intensity of each layer.
Displacing tessellated vertices based on terrain textures.
More tessellation experiments. Fading tess amount based on camera position, some refactoring.
Experimenting with converting terrain to use a tessellation shader instead of parallax.