branchrust_reboot/main/HDRP_Art_Backport/wipe_2cancel
11 Commits over 0 Days - ∞cph!
Fixed client / server mismatch around rivers (and the same thing around roads, where it was far less visible)
Cliffs are now using TerrainPlacementBlocked instead of adding swamp topology everywhere they spawn
No longer spawn cliffs all over the prefab mountains
Removed some compound/outpost vendors - some were a temp fix prior to techtree
Various river improvements I experimented with while debugging
60538
Fixed "Rivers spawning next to steep terrain will have jagged edges and odd dips" (finding this took me 10 hours)
Windows RustNative update (for some reason it didn't properly update with the merge from wipe_1?)
Fixed transmission towers sometimes spawning too close to road
Place telephone poles after roadside substations (fixes floating telephone poles)