branchrust_reboot/main/HDRP_Art_Backport/wipe_2cancel

11 Commits over 0 Days - ∞cph!

3 Months Ago
Fixed client / server mismatch around rivers (and the same thing around roads, where it was far less visible)
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3 Months Ago
Cliffs are now using TerrainPlacementBlocked instead of adding swamp topology everywhere they spawn
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3 Months Ago
No longer spawn cliffs all over the prefab mountains
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3 Months Ago
Removed some compound/outpost vendors - some were a temp fix prior to techtree
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3 Months Ago
Various river improvements I experimented with while debugging 60538
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3 Months Ago
merge from bugfix
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3 Months Ago
Fixed "Rivers spawning next to steep terrain will have jagged edges and odd dips" (finding this took me 10 hours)
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3 Months Ago
Windows RustNative update (for some reason it didn't properly update with the merge from wipe_1?)
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3 Months Ago
Fixed transmission towers sometimes spawning too close to road
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3 Months Ago
Place telephone poles after roadside substations (fixes floating telephone poles)
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3 Months Ago
Network++ Save++
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