branchrust_reboot/main/HDRP_Art_Backport/wipe_6cancel
13 Commits over 0 Days - ∞cph!
Added a million recyclers to Bandit camp
Slightly increased bounds on all trees to prevent spawning them too close to each other / overall density should remain the same
Lowered cluster dither on some tree spawn populations
Reduced individual cave count - better even spread of all the different versions
FIxed harbor_2 never spawning
Smoother terrain blend map for Bandit town
Added water culling necessary script but kept them disabled for now as they are not working as intended in swamps
Satelite dish loot spawns appropriate to the tier the monument is generated
Fixed key card respawning inside desk
Fixed loot spawn clipping at warehouse when spawned in t2/t3
Made dirt trails more visible in Snow biome - terrain config