branchrust_reboot/main/HackWeek-Mealscancel
40 Commits over 182 Days - 0.01cph!
Reinstate lootpanel.cooking to the LootPanels scene
Merge main -> Hackweek-Meals. Had to stomp a few changes, mainly UI.Ingame.LootPanels - need to re-do.
Last of the hackweek work
Fixed recipes still sometimes calling for raw meat instead of cooked
Check ingredients by item ID
When making meals, take stacks into account
Fixed missing deer kebabs
New system, combine ingredients button
Rethinking. Let's see if we can base things on the existing furnace code again.
Actually create the meal output items
Fixed situations like chicken kebabs vs. mixed kebabs. Doing some fairly advanced filtering now.
Actually convert ingredients to meals
Oops, needs the .translated
Revert accidental MenuUI commit
Fix unassigned fuel grid + other bits
Stop inheriting from furnace stuff, we're moving too far away from it. Let's do our own thing so we can go our own way more easily.
Defined all 13 meals and their ingredients in a scriptableobject. Grouped all fruits/veges/meat/fish. Edited and created a few new meal combos.
Simplifying. Let's make the cooking devices more similar to the furnaces
Cooking UI work, some oven setup
ID/manifest fix for electric oven
Allow opening my scene with Ctrl+Alt+Shift+B
Added new items with icons for various food combination meals
Initial work on two more oven types
Added loot panel scene to the scene list
Cooking pot loot panel + bits and pieces.
New guide mesh with no campfire
Updated guide mesh, colliders etc
Deploy cooking pot on campfire socket