branchrust_reboot/main/Halloween_2026_updatecancel
29 Commits over 0 Days - Infinitycph!
Update crafting recipe to match bone armour
Swap egg vision to candy vision
merge from GraveyardFenceFix
merge from ScareCrowDungeonSpawnFix
merge from RadiationDungeonFix
Removed unintended box collider on the Gravestone art object, uses the intended convex collider which more accurately shapes the model, fixes physic impacts
Cursed Cauldron fixes:
- removed unused mesh collider with missing mesh from root
- fixed prevent building collider being on the incorrect layer, fixing by proxy physic impacts
Assigned missing physic materals to Wooden Cross, Skull Fire Pit and Spooky Speaker (was cloth)
Cherrypick
167668 scarecrow error fix
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Cherrypick
168240 dungeon_fixes
Cherrypicked
168066 "Can't use the frankenstein table if building blocked"
Fixed the codelock on frankenstein table appearing underneath the table on the floor
Skull Wall Lamp - hooked worldmodel prefab up (didnt merge properly)
merge from Halloween2026DLC
Fixed pickup and move sounds for tuna can skull lamp.
Cherrypicked
167938 "Fixed invis or disconnected players blocking halloween candy spawning"
Exiting the halloween/xmas portals now shows exit as an interaction prompt
Cherry pick
167632 - prevent seasonal dungeons spawning in building priv
Also applied a 1s cache to prevent it hammering physics too much
Fixed halloween NPCs spawning inside safezones
Fixed dead halloween and easter candies persisting after server restart
merge from halloween_2026_dlc
merge from Halloween2026DLC
merge from halloween2026DLC
Network ++
Enabled Halloween event
Enabled scarecrow population
Enabled halloween dungeons
Update collectables to spooky versions
Frankenstein table default craftable