branchrust_reboot/main/HomingMissileLauncher/ADScancel
15 Commits over 0 Days - ∞cph!
Fixed visual UI swap time
Shrunk crosshair UI to to better cover the actual lockable area
Homing launcher UI functionality
Moved where the ADS UI is controlled, since view model has no knowledge of the HeldEntity
Adjusted launcher ADS animation curve
Merge Main -> HomingMissileLauncher/ADS
Additional work, some in previous commit, changing IronSights so Enabled isn't a public var that can be set in inspector. This was often being set to default to True, when it should have always defaulted to False and let the player's ADS input fully control it.
Nice transition for ADS into fullscreen UI
Homing launcher now only sends a network tick if the current lock time has changed. Also fixes visual ADS glitch when switching weapons, unless currentLockTime is changing during weapon switch.
Re-enabled Homing Launcher ADS