branchrust_reboot/main/InvisibleChairsInsideChairscancel
                         
                     
             
         
     
    
        
11 Commits over 0 Days - ∞cph!
    
    
        
            
            
            
                
                ▄█▋▉▌ ▌▊▌▋▄▆_▊▄▄▅▌█_▌▌▊▇█▊▄▋ ▍▍█▍ ▇ ▆▌▋ ▍▇▌▄ ▉▍▌▌▆▄ ▌▅▊▆ ▇█▋▄▍▌_▌▆▊▋▋▋ ▌▍ ▆▌█▋█ ▌▄▋ ▇▋▌▍▄ ▋▅▇▋▌ ▅▋▊▄▅ ▇▇▍▍▋'▊ ▄▇▌▅▌ ▊▇▊▅▊ ▋▅▉▄ ▍▆ ▄ ▌▄▅▆ ▄▌ ▊▄▇▅▊▄▇▉ ▍▇▄▇'█ ▍▋▆▅▋▋▊ ▆▇▉ ▄▍▆▄▆▄▌▊ ▇▄ █▅▄█. █▊'▉▋ ▅▌▌▉ ▋▉▆▆ ▊▍ ▇▉ ▇ ▊▆▉▇▆█ ▄▅█▅ ▊▊▆▍▌▊▋ (▊▅▆ ▍▄▉ ▋█▅ ▋▌▍█).
▍▆▌ ▊▌▌▉▅▆▅▉ ▊▊▋▅▌ ▉▉█ ▊▍▆▆ ▆█▉▋ - ▌▌▄▋'▅ ▅ ▄▅█▌▊▅ ▍▄▊█ ▍▋▆█▌▉. ▊▊▅█▇█▋ ▄▊ ▆▇ ▅ ▋▆▅█▇█▉ ▉▋ ▄▌██ ▉▆▋▆.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Replaced all model-only sofas with actual mountable ones. S2P on: Airfield, Swamp Cabins, Fishing Village C, Stables A, Airwolf Compound
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed bleach bottle that was preventing mount on zipline chair
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed and replaced all remaining uses of chair.invisible.static. S2P on: Bandit camp, excavator
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added static sofas - sofa.static and sofa_pattern.static. Manifest update for them.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added static sofas - sofa.static and sofa_pattern.static. Manifest update for them.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Same as previous commit but for toilet_b. This one wasn't used in as many places.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Replaced all instances of toilet_a (an invisible chair inside a model of a toilet) with toilet_a.static, a toilet chair entity (visually the same).
Moved severed head in toilet to Ignore Raycast layer so it doesn't prevent dismount.
S2P on: Arctic base, fishing village b, gas station, military tunnel, oilrig, stables a
 
                
                
                
                
                
             
         
        
            
            
            
                
                Replaced invisible chair in Hapis_Puzzle_Blue_1
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adjusted dismount calculation point to better handle toilets up against walls
 
                
                
                
                
                
             
         
        
            
            
            
                
                Working on fixing remaining chair dismounting issues post-77428. Replaced the three invisible chairs inside chairs at Bandit Camp with proper chair/sofa entities. S2P bandit camp.