branchrust_reboot/main/InvisibleChairsInsideChairscancel
11 Commits over 0 Days - ∞cph!
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Replaced all model-only sofas with actual mountable ones. S2P on: Airfield, Swamp Cabins, Fishing Village C, Stables A, Airwolf Compound
Removed bleach bottle that was preventing mount on zipline chair
Removed and replaced all remaining uses of chair.invisible.static. S2P on: Bandit camp, excavator
Added static sofas - sofa.static and sofa_pattern.static. Manifest update for them.
Added static sofas - sofa.static and sofa_pattern.static. Manifest update for them.
Same as previous commit but for toilet_b. This one wasn't used in as many places.
Replaced all instances of toilet_a (an invisible chair inside a model of a toilet) with toilet_a.static, a toilet chair entity (visually the same).
Moved severed head in toilet to Ignore Raycast layer so it doesn't prevent dismount.
S2P on: Arctic base, fishing village b, gas station, military tunnel, oilrig, stables a
Replaced invisible chair in Hapis_Puzzle_Blue_1
Adjusted dismount calculation point to better handle toilets up against walls
Working on fixing remaining chair dismounting issues post-77428. Replaced the three invisible chairs inside chairs at Bandit Camp with proper chair/sofa entities. S2P bandit camp.