branchrust_reboot/main/Livestock_animals/livestock_hotfixescancel

32 Commits over 30 Days - 0.04cph!

10 Days Ago
Prevent old animals (bears, stag, boars, chicken) from sleeping, it looks like they are dead then jumpscare players Fix old animals not running away when shot at a distance Fix bears roaming at high speed
13 Days Ago
Fix a few allocs caused by unconditionnal string.format, and a boxed action
13 Days Ago
Partial fix for cows not eating properly at trough or grass in a pen, full fix is a bit riskier and for next patch potentially
13 Days Ago
Merge from main
13 Days Ago
Fix livestock age regressing when calf grows up into adult, and age being more and more incorrect over time because of the random variance
13 Days Ago
Increase livestock lead break distance from 7 to 15m, show familiarity and gender by default
16 Days Ago
Cows outside of navmesh kill themselves like other AIs
17 Days Ago
Fix blue particles when shearing sheep
17 Days Ago
Fix broken test, fix cow unfreezing its needs / aging when bonded not being saved
17 Days Ago
Fix livestock tests
17 Days Ago
merge from Livestock_animals
17 Days Ago
Hook sheep shaving vfx, and tint vfx properly
17 Days Ago
Reduce livestock clipping when leading multiple, and at trough
17 Days Ago
Fix livestock attacking players in vehicles
17 Days Ago
Fix lamb and calf colliding with travelling vendor
17 Days Ago
- fix bull still sometimes spamming headbutting on unreachable players - fix bull sometimes stopping entirely and getting stuck when charging a close player - fix rams not aiming their headbutt and charging in random directions - fix rams using the wrong stomp anim - fix procedural look at not being enabled for most anims, which looks off especially with stomp being aimed at the void instead of the target
18 Days Ago
Potential fix for cows sliding (suspected pregnant flag)
18 Days Ago
Prevent livestock in safe zones from being damaged
18 Days Ago
Fix garage doors blocking navmesh above them when closed
18 Days Ago
Rebalance how much food livestock needs (stomped Jarry halving the amount with a previous fix)
19 Days Ago
Prevent wild livestock from dying from unmet needs (floor to 50% hp)
19 Days Ago
Decay livestock taming if not full bond, don't allow sleepers to tame passively, give calves a start bonus to familiarity but don't max it out. This is to avoid wild cows being accidentally tamed by passer bys and starting to breed and fill the server.
19 Days Ago
Potential fix for cows dying of hunger in a well setup farm
19 Days Ago
Merge from main
19 Days Ago
Fix some tests
20 Days Ago
Merge from main
20 Days Ago
Fix lamb wool
20 Days Ago
Fix failing tests, some setups were fragile / incorrect, one regression now fixed
20 Days Ago
Show genes on sheep only (didn't have time to make them show up in appearance)
20 Days Ago
Make livestock match the player speed when being led, avoid annoying lead breaks / having to wait for them all the time
20 Days Ago
Fix floating animals, improve idle performance
21 Days Ago
Fix look rotation viewing vector zero when bull loses its target mid observe