branchrust_reboot/main/Livestock_animals/shearscancel
24 Commits over 30 Days - 0.03cph!
Add missing shears effects
Update item description
Hitting a sheeps skin with shears won't hurt or startle them (still does small amounts of damage to other entities)
Shears name and description
2 Blades to craft
WBLVL1
Default BP
WIP
Shears balance - files missing from cs:169063 (fixes branch compile error)
- new ItemModShearTool on shears.item: 25% more wool than a knife
- shears.item: durability 200 (2x the knife)
- shears.entity: damage 4 slash + 4 stab (half the knife)
- Sheep.cs: applies the shear tool wool bonus, other blades unchanged
Added:
- Assets/Scripts/Item/ItemDef2/ItemModShearTool.cs (+ .meta)
Shears balance
- 25% more wool than a knife (12-13 per sheep instead of 10, before Yield gene) via new ItemModShearTool on the shears item
- 200% durability of the knife
- 50% damage of the knife - accidental hits or using on a lamb hurts the animal less
- other blades shear exactly as before
- added Shears_TakeMoreWoolThanAKnife test
- fixed entity errors
- removed old linedk mesh in viewmodel prefab
- removed throw and other no used states from viewmodel aniimator
- renaming
- deleted unneeded v_shears prefab (just a model)
Shears animation polish pass
Added support for a base melee to forward signals to a world animator, enabled on shears
Shears world model animation updates
Shears first pass animations and set up
added shears view model mesh and .worldmodel setup - no .item
updated wool world model material to be more like raw wool fleece