branchrust_reboot/main/LoadMapFilecancel
7 Commits over 0 Days - ∞cph!
Fix compile error when not in Client + Server
DeferredMeshDecalRenderer error spam fix
LoadMapFile preserves prefab links when loading prefabs and entities
LoadMapFile can now also load entities from a save file
LoadMapFile can now also spawn prefabs
Skip prefab preprocessing in edit mode
Ability to load a map file into an editor scene (without ever hitting play)