branchrust_reboot/main/MagnetCraneUpdatescancel
61 Commits over 59 Days - 0.04cph!
Removed unused magnet on/off flag
Merge Main -> MagnetCraneUpdates
Merge Main -> MagnetCraneUpdates
Refactored MagnetCrane into a subclass of GroundVehicle, using VehicleEngineController. Plus other refactoring and cleanup. Still WIP.
Minor wording clarity edit
Show a magnet crane controls game tip each time a player mounts it.
Magnet crane uses 25% less fuel at full throttle if not holding anything.
So,
Idle: 4/min
Full throttle empty: 15/min
Full throttle loaded: 20/min
Original behaviour, always 20/min.
Magnet crane now uses 80% less fuel (20% as much fuel) at idle. Uses existing amount of fuel at full throttle. Should allow more learning the controls without rapidly burning through fuel.
Rearranged Magnet Crane code into Base/Client/Server files.
Moved MagnetCrane code files to the code area of the project